0 A.D. · source & scope
Pinned official game-template resource costs for skirmish units and structures, resolving source parent-template inheritance. Food/Wood/Stone/Metal material costs are source game resources; unit training and structure construction are kept as separate categories.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 4 objects have no exact native illustration mapping.
- 4 objects have no detailed property fields beyond their recorded recipe or relationships.
- 1,260 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Construction material | 1 | 0 | 0 | 1 |
| Siege production buildings | 2 | 2 | 2 | 2 |
| Materials | 3 | 0 | 0 | 0 |
| -Village | 124 | 124 | 124 | 0 |
| Civic expansion | 1 | 1 | 1 | 1 |
| Economic | 32 | 32 | 32 | 0 |
| StoneTower | 17 | 17 | 17 | 0 |
| Food production buildings | 1 | 1 | 1 | 1 |
| Military production buildings | 1 | 1 | 1 | 1 |
| Defensive | 33 | 33 | 33 | 0 |
| Trade buildings | 1 | 1 | 1 | 1 |
| Scouting outposts | 1 | 1 | 1 | 1 |
| Defensive towers | 3 | 3 | 3 | 3 |
| -Town | 57 | 57 | 57 | 0 |
| Gate | 19 | 19 | 19 | 0 |
| Walls | 1 | 1 | 1 | 1 |
| Wall | 67 | 67 | 67 | 0 |
| -City | 52 | 52 | 52 | 0 |
| Citizen | 29 | 29 | 29 | 0 |
| Melee | 114 | 114 | 114 | 0 |
| Ranged | 68 | 68 | 68 | 0 |
| Ranged warships | 1 | 1 | 1 | 1 |
| ArrowShip | 19 | 19 | 19 | 0 |
| Civilian | 30 | 30 | 30 | 0 |
| Field | 18 | 18 | 18 | 0 |
| Special civic halls | 1 | 1 | 1 | 1 |
| Trade | 17 | 17 | 17 | 0 |
| Outpost | 15 | 15 | 15 | 0 |
| SentryTower | 16 | 16 | 16 | 0 |
| Palace | 5 | 5 | 5 | 0 |
| Special civic buildings | 2 | 2 | 2 | 2 |
| Civic council buildings | 1 | 1 | 1 | 1 |
| Cultural buildings | 2 | 2 | 2 | 2 |
| Artillery towers | 1 | 1 | 1 | 1 |
| Bolt towers | 1 | 1 | 1 | 1 |
| Naval civic centers | 1 | 1 | 1 | 1 |
| Housing | 1 | 1 | 1 | 1 |
| Naval trade buildings | 1 | 1 | 1 | 1 |
| Palisade | 20 | 20 | 20 | 0 |
| ArtilleryTower | 5 | 5 | 5 | 0 |
| BoltTower | 5 | 5 | 5 | 0 |
| Military encampments | 1 | 1 | 1 | 1 |
| Fortified encampments | 1 | 1 | 1 | 1 |
| Monuments | 1 | 1 | 1 | 1 |
| Civic landmarks | 3 | 3 | 3 | 3 |
| Civic administration buildings | 1 | 1 | 1 | 1 |
| Gates | 1 | 1 | 1 | 1 |
| Civic | 1 | 1 | 1 | 0 |
| Monument | 1 | 1 | 1 | 0 |
| Temples | 3 | 3 | 3 | 3 |
| Research buildings | 1 | 1 | 1 | 1 |
| Theater | 4 | 4 | 4 | 0 |
| Civic monuments | 2 | 2 | 2 | 2 |
| Mercenary camps | 1 | 1 | 1 | 1 |
| Palisade defenses | 1 | 1 | 1 | 1 |
| Library | 2 | 2 | 2 | 0 |
| Military colonies | 1 | 1 | 1 | 1 |
| SiegeWall | 4 | 4 | 4 | 0 |
| Defensive walls | 1 | 1 | 1 | 1 |
| Colony | 1 | 1 | 1 | 0 |
| Military camp structures | 1 | 1 | 1 | 1 |
| Tent | 4 | 4 | 4 | 0 |
| Champion infantry | 1 | 1 | 1 | 1 |
| Archer | 41 | 41 | 41 | 0 |
| Axeman | 6 | 6 | 6 | 0 |
| Javelineer | 84 | 84 | 84 | 0 |
| Spearman | 76 | 76 | 76 | 0 |
| Immortal | 2 | 2 | 2 | 0 |
| FishingBoat | 15 | 15 | 15 | 0 |
| Trader | 31 | 31 | 31 | 0 |
| NavalRam | 8 | 8 | 8 | 0 |
| ScoutShip | 16 | 16 | 16 | 0 |
| Healer | 46 | 46 | 46 | 0 |
| Swordsman | 53 | 53 | 53 | 0 |
| -Soldier | 2 | 2 | 2 | 0 |
| Slinger | 24 | 24 | 24 | 0 |
| Civilian workers | 1 | 1 | 1 | 1 |
| Worker units | 1 | 1 | 1 | 1 |
| Worker | 1 | 1 | 1 | 0 |
| Warship | 8 | 8 | 8 | 0 |
| Dog | 1 | 1 | 1 | 0 |
| Elephant | 6 | 6 | 6 | 0 |
| NavalSiege | 6 | 6 | 6 | 0 |
| Guerrilla | 4 | 4 | 4 | 0 |
| Champion | 1 | 1 | 1 | 0 |
| Wagon | 2 | 2 | 2 | 0 |
| Crossbowman | 6 | 6 | 6 | 0 |
| Pikeman | 15 | 15 | 15 | 0 |
| Minister | 1 | 1 | 1 | 0 |
| Camel | 6 | 6 | 6 | 0 |
| Ranged heroes | 1 | 1 | 1 | 1 |
| Maceman | 3 | 3 | 3 | 0 |
| Auxiliary | 6 | 6 | 6 | 0 |
| Gladiator | 2 | 2 | 2 | 0 |
| Centurion | 1 | 1 | 1 | 0 |
| Legionary | 3 | 3 | 3 | 0 |
| Melee heroes | 1 | 1 | 1 | 1 |
| -Builder | 1 | 1 | 1 | 0 |
| Siege | 1 | 1 | 1 | 0 |
Catalog & calculator versions
1,308 discoverable objects and 99 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- Only entities in current public skirmish/unit/structure template directories with a positive source resource cost and resolved display identity are included. Template parent inheritance is recursively resolved from the same pinned official tree. Build times, population, resource gathering, market purchases, technology prerequisites and unit morph consumption are not modeled. Templates from campaign/scenario folders and mods are excluded.
Source record
See upstream repository/site licensing and any game-content restrictions; no game assets redistributed.
Retrieved 2026-10-25T05:43:29.225181+00:00
Revision 750fbe44bd16135efd2c7f407b085b4c71f4a8d6
Checksum & review record
5a404cbd56d1bbba8a172ab163adb3af7196da91ab93e6a6a49b3922b4ab0009
Parsed 1304 current skirmish unit/structure recipes after resolving XML parent inheritance from pinned official game templates; exact direct material resource values and item refs checked. No independent gameplay verification. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.