Additive Reconstructor
MachineReconstructor outputs split from other buildings based on source name; unit prerequisites remain in the source graph.

Choose the next production, defense, or distribution task.
Set items per minute. Calculate connected machines, power and raw resources.
Explore the purpose, prerequisites and tradeoffs behind these options.
Reconstructor outputs split from other buildings based on source name; unit prerequisites remain in the source graph.
Other source Buildings not classified by the narrow editorial name rules; needs review.
Mindustry building outputs whose names identify generation or storage; no operating power balance is inferred.
Mindustry building outputs whose names indicate transport/storage; exact recipe and source station facts are retained.
An early defensive block that protects nearby structures from enemy projectiles.
Units are finished targets with reconstructors and prior-unit dependencies visible in the recipe graph. Campaign availability and battle role remain ruleset-specific.
✦A crafting block that compresses coal into graphite.
Make 1 Diode at Nova / Pulsar / Quasar / Vela / Poly / Mega / Quad / Oct / Retusa / Oxynoe / Cyerce / Aegires / Navanax / Alpha / Beta / Gamma using 10 Metaglass, 10 Silicon, 5 Plastanium.
Liquid distribution. Routes incoming liquid equally to as many as three output directions and can also buffer some fluid.
A material produced from sand and lead for glass-based construction chains.
Support and production acceleration. Increases nearby buildings’ speed by 150% within a 25-block range and does not stack.
Logic and control. A toggleable control object whose state can be read and controlled by logic processors.
A distribution block that carries items forward through the factory.
Changed 160 · Changes unit durability, weapon behavior, belt speed and turret rotation balance.Other source Buildings not classified by the narrow editorial name rules; needs review.
Changed 160 · Changes unit durability, weapon behavior, belt speed and turret rotation balance.ItemTurret · Serpulo.
Changed 160 · Changes unit durability, weapon behavior, belt speed and turret rotation balance.ItemTurret · Serpulo.
Changed 160 · Changes unit durability, weapon behavior, belt speed and turret rotation balance.LaserTurret · Serpulo.
Changed 160 · Changes unit durability, weapon behavior, belt speed and turret rotation balance.UnitType · Serpulo.
Changed 160 · Changes unit durability, weapon behavior, belt speed and turret rotation balance.Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
WallCrafter · Erekir.
Mindustry building outputs whose names identify extraction or processing; unlocks and throughput are not inferred.
A starter turret that fires alternating bullets and can target air and ground units.
Mindustry building outputs whose names identify generation or storage; no operating power balance is inferred.
A distribution block that carries items forward through the factory.
Changed 160 · Changes unit durability, weapon behavior, belt speed and turret rotation balance.Mindustry Buildings outputs whose names match defense/support terms; this editorial facet does not establish planet or campaign availability.
An air unit with a source-backed unit profile, not a building or generic stockpile.
A crafting block for producing silicon in the Serpulo production chain.
LiquidBridge · Serpulo.
A processed item used by advanced structures, weapons and units.
StorageBlock · Serpulo.
LogicBlock · Serpulo.
Publisher announcements retain their dates. Upcoming features and recipe compatibility require their own evidence.
Mindustry 146 · FactorioLab snapshot
Recipe pack is a conservative historical build 146 snapshot. Current version and campaign unlocks are not certified by the imported source. A separate steady-state flow view follows deterministic recipe ratios, joint outputs, and loops from the selected source data, with base machine counts where provided. It is source-based planning rather than gameplay verification and excludes modules, clock changes, fuel, and unlock effects.
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