Assembler I
MachineA first-tier assembly building for turning components into crafted products.

Plan production around planetary supply and research constraints.
Set items per minute. Calculate connected machines, power and raw resources.
Explore the purpose, prerequisites and tradeoffs behind these options.
A first-tier assembly building for turning components into crafted products.
Make 1 Battery at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 5 Cable, 1 Chip, 10 Wire.
A base item conveyor with a source-recorded speed of 3.125 items per second.
Make 1 Arm Long I at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Arm Short I, 2 Gear, 2 Rod.
A first-tier ship for connecting separated production areas.
Make 1 Copper Plate at Furnace Burner I / Furnace Burner II / Furnace Burner III / Furnace Burner IV / Furnace Burner V / Furnace Electric I / Furnace Electric II / Furnace Electric III / Furnace Electric IV / Furnace Electric V using 1 Copper Ore.
Make 1 Sink BeltLike at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Belt I, 1 Motor, 1 Sink ChestLike.
Make 1 Chest at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 6 Rod, 4 Screw.
Assembly II belongs to Research and unlocks in Factor Y.
Make 1 Assembler II at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Assembler I, 4 Motor.
Make 1 Burner I at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 8 Stone Brick.
Make 1 Belt II at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Belt I, 1 Motor.
27 objects ↗
10 objects ↗
23 objects ↗
8 objects ↗
18 objects ↗
4 objects ↗
5 objects ↗
16 objects ↗
114 objects ↗
Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Make 1 Arm Long II at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Arm Short II, 4 Gear, 4 Rod.
Make 1 Cargo Ship II at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Cargo Ship I, 5000 Titanium Plate.
Make 1 Iron Plate at Furnace Burner I / Furnace Burner II / Furnace Burner III / Furnace Burner IV / Furnace Burner V / Furnace Electric I / Furnace Electric II / Furnace Electric III / Furnace Electric IV / Furnace Electric V using 1 Iron Ore.
Make 1 Sink ChestLike at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 4 Chip.
Make 1 Influence I at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 4 Cable, 4 Wire.
Assembly III belongs to Research and unlocks in Factor Y.
Make 1 Assembler III at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Assembler II, 2 Computer, 4 Motor.
Make 1 Burner II at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Burner I, 4 Rod, 32 Stone Brick.
Make 1 Belt III at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Belt II, 2 Motor.
Make 1 Arm Long III at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1 Arm Short III, 8 Gear, 8 Rod.
Make 1 Colonizer Ship at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 1000 Chip, 1000 Computer, 1000 Motor.
Make 1 Miner I at Assembler I / Assembler II / Assembler III / Assembler IV / Assembler V using 4 Screw.
Publisher announcements retain their dates. Upcoming features and recipe compatibility require their own evidence.
FactorY 1.3.0 · FactorioLab snapshot
Historical FactorY 1.3.0 snapshot. Research, planetary conditions, custom modules, machine speeds, and power are unsupported; do not infer depletion or interplanetary access. A separate steady-state flow view follows deterministic recipe ratios, joint outputs, and loops from the selected source data, with base machine counts where provided. It is source-based planning rather than gameplay verification and excludes modules, clock changes, fuel, and unlock effects.
Inspect source & coverage ↗