Advanced Machinery Parts
ComponentsMake 2 Advanced Machinery Parts at Assembler I / Assembler II / Assembler III using 2 Machinery Parts, 1 Steel Beams.

Choose infrastructure that advances research and material handling.
Set items per minute. Calculate connected machines, power and raw resources.
Explore the purpose, prerequisites and tradeoffs behind these options.
Make 2 Advanced Machinery Parts at Assembler I / Assembler II / Assembler III using 2 Machinery Parts, 1 Steel Beams.
Make 1 Advanced Smelter at Assembler I / Assembler II / Assembler III using 15 Steel Beams, 5 Advanced Machinery Parts, 5 Circuit Board.
Make 1 Advanced Xenoferrite-Ignium Ore Blend at Crusher I / Crusher II using 4 Xenoferrite Ore, 2 Ignium Ore.
Make 1 Air Intake Base (with all modules) at Assembler I / Assembler II / Assembler III using 200 Xenoferrite Plates, 100 Steel Beams, 100 Advanced Machinery Parts.
Make 1 Aquatic Hauling Bot at Assembler I / Assembler II / Assembler III using 1 Nautical Chassis, 1 CPU, 1 Hydraulic Piston.
Make 1 Excavation Drone Controller at Assembler I / Assembler II / Assembler III using 5 Xenoferrite Plates, 5 Machinery Parts, 25 Electronic Components.
A research-consumable output for the second science tier.
Make 1 Ceiling Light at Assembler I / Assembler II / Assembler III using 2 Xenoferrite Plates, 1 Electronic Components.
Aquatic Hauling Bot (No Xeno Power Core): Chemical Buildings belongs to Modules in FOUNDRY.
Make 108000 Air (Hot) at Hot Air Stove Base (with all modules) using 108000 Air.
A first-stage production machine for manufacturing components.
Make 1 Firmarlite Sheet at Lava-Smelter I / Lava-Smelter II using 1 Firmarlite Bar.
Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Make 1 Blast Furnace Base (with all modules) at Assembler I / Assembler II / Assembler III using 600 Concrete, 600 Steel Beams, 300 Advanced Machinery Parts.
Make 1 Assault Robot at Assembly Line Producer using 1 Assault Robot Torso, 1 Assault Robot Head, 2 Assault Robot Arm.
Make 1 Explosive Charge at Assembler I / Assembler II / Assembler III using 1 Xenoferrite Plates, 1 Explosives, 3 Wire Coil.
Make 1 Ceiling Light (Large) at Assembler I / Assembler II / Assembler III using 5 Steel Beams, 5 Electronic Components.
Aquatic Hauling Bot (Xeno Power Core Damaged): Chemical Buildings belongs to Modules in FOUNDRY.
Make 1 Barrel (Empty) at Assembler I / Assembler II / Assembler III using 1 Xenoferrite Plates.
Make 1 Assembler II at Assembler I / Assembler II / Assembler III using 1 Assembler I, 6 Advanced Machinery Parts.
Make 1 Ignium Ore at Crusher I / Crusher II using 1 Ignium Ore Rubble.
Make 1 Cooling Tower Base (with all modules) at Assembler I / Assembler II / Assembler III using 1000 Concrete, 400 Steel Beams.
Make 1 Assault Robot Arm at Assembler I / Assembler II / Assembler III using 1 High-Tech Robot Parts, 1 Hydraulic Piston, 1 Superalloy.
Make 1 Explosives Detonator at Assembler I / Assembler II / Assembler III using 2 Xenoferrite Plates, 40 Electronic Components.
Make 1 Construction Site Decor at Assembler I / Assembler II / Assembler III using 2 Polymer Board.
Publisher announcements retain their dates. Upcoming features and recipe compatibility require their own evidence.
base 4 · FactorioLab snapshot
Upstream base 4 is not mapped to an installed-game build. Fractional seed/crystal yield processes are excluded. Version mapping is required before promotion. A separate steady-state flow view follows deterministic recipe ratios, joint outputs, and loops from the selected source data, with base machine counts where provided. It is source-based planning rather than gameplay verification and excludes modules, clock changes, fuel, and unlock effects.
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