7 Days to Die · source & scope
Native3.1 crafting recipe definitions, exact base ingredient bills, output batches, station/tool requirements and matching native item icons.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 70 objects have no exact native illustration mapping.
- 479 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Forge material balances | 6 | 6 | 6 | 0 |
| Resources | 73 | 72 | 73 | 0 |
| Ammunition components | 4 | 4 | 4 | 4 |
| Ammo/Weapons | 65 | 58 | 65 | 0 |
| Crafting resources | 2 | 2 | 2 | 2 |
| Advanced forged resources | 1 | 1 | 1 | 1 |
| Basics | 8 | 8 | 8 | 0 |
| Environmental clothing | 3 | 3 | 3 | 3 |
| Clothing | 1 | 1 | 1 | 0 |
| Electrical defense components | 1 | 1 | 1 | 1 |
| Science | 53 | 43 | 53 | 0 |
| Forged resources | 1 | 1 | 1 | 1 |
| Mechanical components | 1 | 1 | 1 | 1 |
| Appliance blocks | 1 | 1 | 1 | 1 |
| Decor/Miscellaneous | 23 | 18 | 23 | 0 |
| Building | 61 | 41 | 61 | 0 |
| Electrical power systems | 2 | 2 | 2 | 2 |
| Tools/Traps | 18 | 7 | 18 | 0 |
| Lighting and decor | 1 | 1 | 1 | 1 |
| Cooking tools | 1 | 0 | 1 | 1 |
| Storage and decor blocks | 1 | 1 | 1 | 1 |
| Decorative blocks | 4 | 4 | 4 | 4 |
| Storage blocks | 3 | 3 | 3 | 3 |
| Food production blocks | 1 | 1 | 1 | 1 |
| Food/Cooking | 87 | 86 | 87 | 0 |
| Water and cooking | 1 | 1 | 1 | 1 |
| Currency | 1 | 1 | 1 | 1 |
| Cooking ingredients | 1 | 1 | 1 | 1 |
| Decorative lighting | 1 | 1 | 1 | 1 |
| Crafting materials | 79 | 72 | 79 | 0 |
| Metalworking stations | 1 | 1 | 1 | 1 |
| Limited | 5 | 5 | 5 | 0 |
| Medical supplies | 1 | 1 | 1 | 1 |
| Melee weapons | 2 | 2 | 2 | 2 |
| Utility tools | 1 | 1 | 1 | 1 |
| Gathering tools | 1 | 1 | 1 | 1 |
| Armor mods | 1 | 1 | 1 | 1 |
| Melee weapon mods | 1 | 1 | 1 | 1 |
| Vehicle mods | 1 | 1 | 1 | 1 |
| Terrain blocks | 4 | 0 | 4 | 4 |
| Forge tools | 2 | 0 | 2 | 2 |
| Vehicle components | 1 | 1 | 1 | 1 |
| Crafting stations | 1 | 0 | 1 | 1 |
Catalog & calculator versions
527 discoverable objects and 43 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- Crafting perks, magazine/skill unlock state, quality scaling, server settings and ingredient cost modifiers are not simulated. Quantities are the source base recipe bill.
- Wildcard salvage/smelting recipes without explicit ingredient quantities are excluded. Dynamic or nonpositive quantities are not guessed.
- Item inheritance is used only for source category/icon properties, not to invent weapon damage or runtime unlock values.
- The six forge labels append an explicit unit qualifier to v3.1 localized forge-category captions; these are hidden internal forge balances, retained because real recipes consume them.
- Calendar variant selectors and Combine Station are player objects. CreativeMode=None alone does not justify hiding Wall Clock or another craftable object.
- IDs and every numeric recipe quantity remain unchanged. No gameplay verification or whole-game coverage acceptance is claimed.
- Display names are reconciled by exact native ID against the same-commit v3.1 Localization.csv. The numeric pack version retains its original import identifier; labels do not change recipe quantities.
Source record
Factual names, numeric mechanics and identifiers only; game assets remain their respective owners’ property.
Retrieved 2026-10-25T05:02:30.100970Z
Revision 94d987436c6070a72fc03f4485c96191ad70aef2
Checksum & review record
30c2fa297328705d92e4bc30392ae8fc4c35e4865feeb275599a23ab60150132
Checked positive source quantities, complete item references, unique recipe identities and three finite deterministic material-plan examples. Independent Palworld bills are labeled per item where checked. Gameplay was not required and is not claimed. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Source joins and calculation fixtures checked. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.
7 Days to Die · Native recipes v3.1; names cross-referenced from v2.6 · https://raw.githubusercontent.com/tassoneroberto/7dtd-assets/94d987436c6070a72fc03f4485c96191ad70aef2/v3.1/Config/items.xml · https://raw.githubusercontent.com/tassoneroberto/7dtd-assets/94d987436c6070a72fc03f4485c96191ad70aef2/v3.1/Config/blocks.xml · https://raw.githubusercontent.com/tassoneroberto/7dtd-assets/94d987436c6070a72fc03f4485c96191ad70aef2/v2.6/Config/Localization.txt · https://api.github.com/repos/tassoneroberto/7dtd-assets/git/trees/94d987436c6070a72fc03f4485c96191ad70aef2?recursive=1