TEAM Great Buffalo Hunt
Home City cardsShips 10 Bison; AbstractVillager: gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%

An economy-and-army reference for Age of Empires III: Definitive Edition, with civilization and access limits shaping each choice.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
Ships 10 Bison; AbstractVillager: gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%
AbstractDock: Wood cost −30%
AbstractMusketeer: hit points +15%; AbstractGrenadier: hit points +15%
Ships 1 Monitor; Ships 1 Spanish Treasure Chest
AbstractGunpowderTrooper: hit points +15%
AbstractHandCavalry: damage +15%; AbstractCoyoteMan: damage +15%
AbstractHandInfantry: damage +15%; Ships 1 Spanish Treasure Chest
AbstractWall: resources back when killed set to 1; CWallGate: Wood cost −50%
Pikeman: train time −40%; Crossbowman: train time −40%
Ships 16 Tiger Claw; Gives: Bhakti Discipline Training
ypZamburak: train time −15%; xpEagleKnight: train time −15%
AbstractHeavyInfantry: hit points +15%
Strelet: train time −20%; MercJaeger: train time −20%
Trade Route upgrades are free and available in any age for the entire team.
TownCenter: damage +50%, hit points +30%; deSPCCommandPost: damage +50%, hit points +30%
Ships 1 Market Rickshaw
TradingPost: Wood cost −40%; deStateCapitolTrainTradingPostWagon: Wood cost −40%
Barracks: hit points +100%; Blockhouse: hit points +50%
Ships 4 Armored Pistoleer
House: build time −90%; Manor: build time −90%
Ships 1 Winged Hussar
Ships 5 Manchu
Building: hit points +25%
AbstractWall: hit points +200%
AbstractWarShip: hit points +10%, damage +10%
AbstractInfantry: speed +5%; LogicalTypeLandEconomy: speed +5%
AbstractWall: hit points +150%
AbstractVillager: gathering Field rate +15%, gathering Rice Paddy rate +15%, gathering Hacienda rate +15%, gathering Estate rate +15%
AbstractInfantry: hit points +10%; Makes researchable: Dutch-only extra +5% infantry hitpoints
AbstractVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%; deAbun: gathering Mountain Monastery rate +10%
AbstractVillager: hit points +35%; Surgeon: damage +20%
Ships 4 Urumi Swordsman; Makes researchable: Disciplined Urumi Swordsman
AbstractCavalry: line of sight +4, hit points +10%; AbstractLightInfantry: hit points +10%, line of sight +4
Ships 1 Hospitaller per Town Center; Ships 1 Hospitaller per Command Center
Ships 1 Collection of Books
AbstractLightCavalry: hit points +15%, damage +15%
Ships 1 Lombard Wagon; Gives: DE Lombardy Shadow
Ships 1 Covered Wagon; TownCenter: build limit +1
Gives: DE Marco Polo Shadow; AbstractVillager: speed +15%
Arrives fast! For 30 seconds, all Military Buildings and units go FAST!
LogicalTypeLandEconomy: train time −15%
Monitor: damage +15%, hit points +15%