Ottoman ranged infantry
Abus Gunner
Infantry
Add ranged infantry with a listed bonus against heavy infantry and light cavalry.
InfantryII — Colonial Age1 supported recipe route
WHY CONSIDER IT
Its listed target modifiers give it a focused role in an Ottoman army composition.
When it fits: Consider it when those target types are relevant and an Artillery Foundry, Fort, or Galleon is available.
The tradeoff: Costs 50 food and 105 coin, uses 2 population, and is Ottoman-only.
Properties & access
CivilizationsOttomans
AgeII — Colonial Age
Produced atArtillery Foundry, Fort, Galleon
Health130
Population used2
Movement speed4
Line of sight22
Ranged resistance20%
Building Attack · damage per projectile15
Building Attack · seconds between attacks3
Building Attack · range10
Building Attack · projectiles per attack1
Building Attack · target modifiersShip: ×2
Defend Hand Attack · damage per projectile10
Defend Hand Attack · seconds between attacks1.5
Defend Hand Attack · projectiles per attack1
Defend Hand Attack · target modifiersCoyote Man: ×0.5; Heavy Cavalry: ×0.5; Heavy Infantry: ×1.75
Defend Ranged Attack · damage per projectile34
Defend Ranged Attack · seconds between attacks3
Defend Ranged Attack · range18
Defend Ranged Attack · projectiles per attack1
Defend Ranged Attack · target modifiersArtillery: ×0.5; Cavalry: ×0.4; Heavy Infantry: ×1.75; Light Cavalry: ×2.25; Light Infantry: ×0.4; Ranged Shock Infantry: ×2.5; Villager: ×0.3
Melee Hand Attack · damage per projectile10
Melee Hand Attack · seconds between attacks1.5
Melee Hand Attack · projectiles per attack1
Melee Hand Attack · target modifiersCoyote Man: ×0.5; Heavy Cavalry: ×0.5; Heavy Infantry: ×1.75
Stagger Hand Attack · damage per projectile10
Stagger Hand Attack · seconds between attacks1.5
Stagger Hand Attack · projectiles per attack1
Stagger Hand Attack · target modifiersCoyote Man: ×0.5; Heavy Cavalry: ×0.5; Heavy Infantry: ×1.75
Stagger Ranged Attack · damage per projectile34
Stagger Ranged Attack · seconds between attacks3
Stagger Ranged Attack · range18
Stagger Ranged Attack · projectiles per attack1
Stagger Ranged Attack · target modifiersArtillery: ×0.5; Cavalry: ×0.4; Heavy Infantry: ×1.75; Light Cavalry: ×2.25; Light Infantry: ×0.4; Ranged Shock Infantry: ×2.5; Villager: ×0.3
Volley Hand Attack · damage per projectile10
Volley Hand Attack · seconds between attacks1.5
Volley Hand Attack · projectiles per attack1
Volley Hand Attack · target modifiersCoyote Man: ×0.5; Heavy Cavalry: ×0.5; Heavy Infantry: ×1.75
Volley Ranged Attack · damage per projectile34
Volley Ranged Attack · seconds between attacks3
Volley Ranged Attack · range18
Volley Ranged Attack · projectiles per attack1
Volley Ranged Attack · target modifiersArtillery: ×0.5; Cavalry: ×0.4; Heavy Infantry: ×1.75; Light Cavalry: ×2.25; Light Infantry: ×0.4; Ranged Shock Infantry: ×2.5; Villager: ×0.3
Planner recipes & alternatives
Material calculator: AoE3 DE 100.19.18309 / Steam build 25040513 (read 2026-10-14.
Access & prerequisites
- Source availability: II — Colonial Age
- Civilizations: Ottomans
- Artillery Foundry ↗
- Fort ↗
- Galleon ↗
Used by 0 objects
No downstream uses are recorded in this source scope.