Infantry
Bolas Warrior
Infantry
Infantry unit produced at Fort, Galleon, Stronghold, Kallanka. III — Fortress Age.
InfantryIII — Fortress Age1 supported recipe route
Properties & access
CivilizationsInca, Portuguese, Spanish
AgeIII — Fortress Age
Produced atFort, Galleon, Stronghold, Kallanka
Health140
Population used1
Movement speed4
Line of sight14
Ranged resistance20%
Building Attack · damage per projectile19
Building Attack · seconds between attacks3
Building Attack · projectiles per attack1
Defend Hand Attack · damage per projectile15
Defend Hand Attack · seconds between attacks1.5
Defend Hand Attack · projectiles per attack1
Defend Hand Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.8
Defend Ranged Attack · damage per projectile15
Defend Ranged Attack · seconds between attacks3
Defend Ranged Attack · range12
Defend Ranged Attack · area2
Defend Ranged Attack · projectiles per attack1
Defend Ranged Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.8
Melee Hand Attack · damage per projectile15
Melee Hand Attack · seconds between attacks1.5
Melee Hand Attack · projectiles per attack1
Melee Hand Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.8
Stagger Hand Attack · damage per projectile15
Stagger Hand Attack · seconds between attacks1.5
Stagger Hand Attack · projectiles per attack1
Stagger Hand Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.8
Stagger Ranged Attack · damage per projectile15
Stagger Ranged Attack · seconds between attacks3
Stagger Ranged Attack · range12
Stagger Ranged Attack · area2
Stagger Ranged Attack · projectiles per attack1
Stagger Ranged Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.8
Volley Hand Attack · damage per projectile15
Volley Hand Attack · seconds between attacks1.5
Volley Hand Attack · projectiles per attack1
Volley Hand Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.8
Volley Ranged Attack · damage per projectile15
Volley Ranged Attack · seconds between attacks3
Volley Ranged Attack · range12
Volley Ranged Attack · area2
Volley Ranged Attack · projectiles per attack1
Volley Ranged Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.8
Guardian Ranged Attack · damage per projectile15
Guardian Ranged Attack · seconds between attacks3
Guardian Ranged Attack · range12
Guardian Ranged Attack · projectiles per attack1
Guardian Ranged Attack · target modifiersCoyote Man: ×1.6; Heavy Cavalry: ×2; Infantry: ×0.5; Light Cavalry: ×1.25; Ranged Shock Infantry: ×1.25; de REVGranadero: ×0.8; xp Rifle Rider: ×0.67
Planner recipes & alternatives
Material calculator: AoE3 DE 100.19.18309 / Steam build 25040513 (read 2026-10-14.
Access & prerequisites
- Source availability: III — Fortress Age
- Civilizations: Inca, Portuguese, Spanish
- Stronghold ↗
- Kallanka ↗
- Fort ↗
- Galleon ↗
Used by 0 objects
No downstream uses are recorded in this source scope.