Infantry
Corsair Marksman
Infantry
Infantry unit produced at Lombard, Battleship, Whaling Ship, Tavern, Watch Tower. II — Colonial Age.
InfantryII — Colonial Age1 supported recipe route
Properties & access
CivilizationsHausa, Italians, Maltese, Ottomans, Portuguese
AgeII — Colonial Age
Produced atLombard, Battleship, Whaling Ship, Tavern, Watch Tower
Health110
Population used2
Movement speed4.5
Line of sight22
Ranged resistance40%
Building Attack · damage per projectile12
Building Attack · seconds between attacks2
Building Attack · range8
Building Attack · projectiles per attack1
Building Attack · target modifiersWar Ship: ×4
Defend Hand Attack · damage per projectile8
Defend Hand Attack · seconds between attacks1.5
Defend Hand Attack · projectiles per attack1
Defend Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×2; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2; Villager: ×1.25; Guardian: ×3
Defend Ranged Attack · damage per projectile15
Defend Ranged Attack · seconds between attacks3
Defend Ranged Attack · range20
Defend Ranged Attack · projectiles per attack1
Defend Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×2; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5; Villager: ×1.25; War Ship: ×4; Guardian: ×3
Melee Hand Attack · damage per projectile8
Melee Hand Attack · seconds between attacks1.5
Melee Hand Attack · projectiles per attack1
Melee Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×2; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2; Villager: ×1.25; War Ship: ×4; Guardian: ×3
Stagger Hand Attack · damage per projectile8
Stagger Hand Attack · seconds between attacks1.5
Stagger Hand Attack · projectiles per attack1
Stagger Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×2; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2; Villager: ×1.25; Guardian: ×3
Stagger Ranged Attack · damage per projectile15
Stagger Ranged Attack · seconds between attacks3
Stagger Ranged Attack · range20
Stagger Ranged Attack · projectiles per attack1
Stagger Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×2; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5; Villager: ×1.25; War Ship: ×4; Guardian: ×3
Volley Hand Attack · damage per projectile8
Volley Hand Attack · seconds between attacks1.5
Volley Hand Attack · projectiles per attack1
Volley Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×2; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2; Villager: ×1.25; Guardian: ×3
Volley Ranged Attack · damage per projectile15
Volley Ranged Attack · seconds between attacks3
Volley Ranged Attack · range20
Volley Ranged Attack · projectiles per attack1
Volley Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×2; Light Cavalry: ×2; Light Infantry: ×0.6; Ranged Shock Infantry: ×2; Villager: ×1.25; War Ship: ×4; Guardian: ×3
Hand Attack Crate · damage per projectile10
Hand Attack Crate · seconds between attacks1.5
Hand Attack Crate · projectiles per attack1
Planner recipes & alternatives
Material calculator: AoE3 DE 100.19.18309 / Steam build 25040513 (read 2026-10-14.
Access & prerequisites
- Source availability: II — Colonial Age
- Civilizations: Hausa, Italians, Maltese, Ottomans, Portuguese
- Lombard ↗
- Battleship ↗
- Whaling Ship ↗
- Tavern ↗
- Watch Tower ↗
Used by 0 objects
No downstream uses are recorded in this source scope.