Infantry
Crossbowman
Infantry
Infantry unit produced at Barracks, Blockhouse, Fort, Galleon, Outpost, Hospital. II — Colonial Age.
InfantryII — Colonial Age1 supported recipe route
Properties & access
CivilizationsDanes, Maltese, Poles, Swedes, French, Germans, Portuguese, Spanish
AgeII — Colonial Age
Produced atBarracks, Blockhouse, Fort, Galleon, Outpost, Hospital
Health100
Population used1
Movement speed4
Line of sight20
Ranged resistance20%
Building Attack · damage per projectile8
Building Attack · seconds between attacks3
Building Attack · projectiles per attack1
Defend Hand Attack · damage per projectile7
Defend Hand Attack · seconds between attacks1.5
Defend Hand Attack · projectiles per attack1
Defend Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×1.25; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2
Defend Ranged Attack · damage per projectile16
Defend Ranged Attack · seconds between attacks3
Defend Ranged Attack · range16
Defend Ranged Attack · projectiles per attack1
Defend Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×1.25; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Melee Hand Attack · damage per projectile7
Melee Hand Attack · seconds between attacks1.5
Melee Hand Attack · projectiles per attack1
Melee Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×1.25; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2
Stagger Hand Attack · damage per projectile7
Stagger Hand Attack · seconds between attacks1.5
Stagger Hand Attack · projectiles per attack1
Stagger Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×1.25; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2
Stagger Ranged Attack · damage per projectile16
Stagger Ranged Attack · seconds between attacks3
Stagger Ranged Attack · range16
Stagger Ranged Attack · projectiles per attack1
Stagger Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×1.25; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Volley Hand Attack · damage per projectile7
Volley Hand Attack · seconds between attacks1.5
Volley Hand Attack · projectiles per attack1
Volley Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×1.25; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2
Volley Ranged Attack · damage per projectile16
Volley Ranged Attack · seconds between attacks3
Volley Ranged Attack · range16
Volley Ranged Attack · projectiles per attack1
Volley Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×1.25; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Lock Ranged Attack · damage per projectile16
Lock Ranged Attack · seconds between attacks3
Lock Ranged Attack · range16
Lock Ranged Attack · projectiles per attack1
Lock Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×1.25; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Ranged Building Attack · damage per projectile10
Ranged Building Attack · seconds between attacks3
Ranged Building Attack · range18
Ranged Building Attack · projectiles per attack1
Planner recipes & alternatives
Material calculator: AoE3 DE 100.19.18309 / Steam build 25040513 (read 2026-10-14.
Access & prerequisites
- Source availability: II — Colonial Age
- Civilizations: Danes, Maltese, Poles, Swedes, French, Germans, Portuguese, Spanish
- Barracks ↗
- Blockhouse ↗
- Hospital ↗
- Fort ↗
- Galleon ↗
- Outpost ↗
Used by 0 objects
No downstream uses are recorded in this source scope.