Infantry
Fulani Archer
Infantry
Infantry unit produced at Fort, Battle Canoe, War Camp. II — Colonial Age.
InfantryII — Colonial Age1 supported recipe route
Properties & access
CivilizationsHausa
AgeII — Colonial Age
Produced atFort, Battle Canoe, War Camp
Health120
Population used1
Movement speed4.25
Line of sight20
Ranged resistance20%
Building Attack · damage per projectile9
Building Attack · seconds between attacks3
Building Attack · projectiles per attack1
Melee Hand Attack · damage per projectile7
Melee Hand Attack · seconds between attacks1.5
Melee Hand Attack · projectiles per attack1
Melee Hand Attack · target modifiersCavalry: ×0.75; Heavy Infantry: ×1.75; Light Cavalry: ×2; Light Infantry: ×0.75; Ranged Shock Infantry: ×2
Volley Ranged Attack · damage per projectile9
Volley Ranged Attack · seconds between attacks1.5
Volley Ranged Attack · range17
Volley Ranged Attack · projectiles per attack1
Volley Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×1.75; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Volley Long Ranged Attack · damage per projectile13
Volley Long Ranged Attack · seconds between attacks3
Volley Long Ranged Attack · range21
Volley Long Ranged Attack · projectiles per attack1
Volley Long Ranged Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×1.75; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Hand Attack Crate · damage per projectile10
Hand Attack Crate · seconds between attacks1.5
Hand Attack Crate · projectiles per attack1
Volley Rifle Attack · damage per projectile15
Volley Rifle Attack · seconds between attacks3
Volley Rifle Attack · range20
Volley Rifle Attack · projectiles per attack1
Volley Rifle Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×2; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Stagger Rifle Attack · damage per projectile15
Stagger Rifle Attack · seconds between attacks3
Stagger Rifle Attack · range20
Stagger Rifle Attack · projectiles per attack1
Stagger Rifle Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×2; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Defend Rifle Attack · damage per projectile15
Defend Rifle Attack · seconds between attacks3
Defend Rifle Attack · range20
Defend Rifle Attack · projectiles per attack1
Defend Rifle Attack · target modifiersCavalry: ×0.6; Heavy Infantry: ×2; Light Cavalry: ×2.5; Light Infantry: ×0.6; Ranged Shock Infantry: ×2.5
Planner recipes & alternatives
Material calculator: AoE3 DE 100.19.18309 / Steam build 25040513 (read 2026-10-14.
Access & prerequisites
- Source availability: II — Colonial Age
- Civilizations: Hausa
- Battle Canoe ↗
- War Camp ↗
- Fort ↗
Used by 0 objects
No downstream uses are recorded in this source scope.