Chichimeca Rebellion
Home City cardsTurns Puma Spearman into Jaguar Prowl Knight; Turns Coyote Runner into Eagle Runner Knight

An economy-and-army reference for Age of Empires III: Definitive Edition, with civilization and access limits shaping each choice.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
Turns Puma Spearman into Jaguar Prowl Knight; Turns Coyote Runner into Eagle Runner Knight
AbstractNativeWarrior: train time −10%; Gives: DE Indian Friendship Shadow
AbstractVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%; LogicalTypeLandEconomy: resource amount (Gather) from Mine +20%, resource amount (Gather) from Mountain Monastery +20%
Ships 10 Chimu Runner; deIncaRunner: hit points +20%
AbstractVillager: gathering Estate rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%; deHacienda: auto gather food rate +10%, auto gather coin rate +10%
Ships 3 Chincha Raft; deChinchaRaft: hit points +20%
deChinchaRaft: speed +20%, train time −35%; FishingBoat: speed +20%, train time −35%
Ships 1 Trading Post Rickshaw; TradingPost: hit points +40%
Ships 1 Fuchuan; Ships 1 Fire Junk
Ships 1 Huge Crates of Food; Building: resources back when killed set to 0.2
deIncaDog: hit points +30%, damage +30%, becomes available; deHouseInca: can train Peruvian Dog
TownCenter: damage +50%; deSPCCommandPost: damage +50%
Specialist units unit. IV — Industrial Age.
Ships 9 Serdyuk; Ships 6 Settler
AbstractVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%; deHacienda: auto gather coin rate +20%
AbstractVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%; Ships 2 Uhlan
Ships 13 Black Brunswicker; Ships 8 Mounted Infantry
FishingBoat: becomes available; Settler: becomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70, Coin cost −50%, Food cost set to 50, Food cost +50%
Settler: becomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70; FishingBoat: becomes available
Gives: Conscript Militia Army; TownCenter: damage +50%
Ships 3 Chests of Coin per Trading Post; Ships 5 Revolutionary per Trading Post
ypAshigaru: hit points +15%, damage bonus against Cavalry +1, damage bonus against Light Infantry +0.75
War Huts and Strongholds can use stealth.
Jungle Bowmen and Chimu Runners can use stealth.
Gives: DEHC Shotgun Messengers Shadow; Ships 3 Bandido
Building produced at Coal Prospector Wagon. I — Discovery Age.
Specialist units unit. IV — Industrial Age.
Makes researchable: DEHC Fazogli Shadow
Gatling Guns no longer need to reload, so fire continuously.
Musketeer: damage +15%, hit points +15%; Grenadier: hit points +15%, damage +15%
Specialist units unit. I — Discovery Age.
Makes researchable: Imperial Independence Guard; Makes researchable: Imperial Cassadores
Makes researchable: Imperial Men-o'-War; Makes researchable: Imperial Monitors
TownCenter: population space +70; deSPCCommandPost: population space +70
Hero: damage +50%, hit points +50%; Gives: Saber Strike
Specialist units unit. IV — Industrial Age.
Notably increases the tax revenue and splits it equally into coin, wood and food.
Improvements research instantly, and Shipments arrive very quickly.
Hero: damage +50%, hit points +50%; WarDog: damage +20%, hit points +20%
AbstractInfantry: damage +10%, hit points +10%
Hussar: hit points +15%, damage +15%; Pikeman: hit points +15%, damage +15%
Specialist units unit. IV — Industrial Age.
Turns Revolutionary into Regular; deGeneral: hit points +10%, damage +10%