Fort Construction
Home City cardsFortFrontier: build limit +1

An economy-and-army reference for Age of Empires III: Definitive Edition, with civilization and access limits shaping each choice.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
FortFrontier: build limit +1
Specialist units unit. III — Fortress Age.
ypWaywardRonin: speed −1; Replaces Town Center into Ronin
Capitol: becomes available; Makes researchable: Hambacher Fest
deArchitect: building rate +65%, speed +25%
Ships 7 Mounted Rifleman; Ships 8 Fusilier
Ships 3 Coureur des Bois; AbstractVillager: hit points +35%, speed +0.5
Enables your Musketeers and Halberdiers to benefit from Combat promotions to receive extra hitpoints and damage for each defeated enemy military unit.
Ships 1 Commandery Wagon; Ships 9 Gendarme
Ships 2 Outpost Wagon; Ships 1 Spanish Treasure Chest
Ships 2 Outpost Wagon; Ships 2 Uhlan
Specialist units unit. IV — Industrial Age.
deFulaWarrior: hit points +15%, damage +15%
AbstractVillager: gathering Field rate +10%, building rate +30%
AbstractVillager: gathering Herded Animals rate +300%
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.
Ships 1 Hindu Villager; Ships 2 Sepoy
AbstractVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +20%, gathering Cherry Orchard rate +20%, gathering Blueberry Bush rate +20%; LogicalTypeLandEconomy: resource amount (Gather) from Hunted Animals +7%, resource amount (Gather) from Fishing Hole +7%, resource amount (Gather) from Berry
AbstractVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +20%, gathering Cherry Orchard rate +20%, gathering Blueberry Bush rate +20%; LogicalTypeLandEconomy: resource amount (Gather) from Hunted Animals +7%, resource amount (Gather) from Fishing Hole +7%, resource amount (Gather) from Berry
AbstractVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +20%, gathering Cherry Orchard rate +20%, gathering Blueberry Bush rate +20%; LogicalTypeLandEconomy: resource amount (Gather) from Hunted Animals +7%, resource amount (Gather) from Fishing Hole +7%, resource amount (Gather) from Berry
Ships 9 Fulani Archer; Ships 8 Javelin Rider
Ships 9 Fulani Archer; Ships 9 Raider
deWarCamp: can train Akan Ankobia; deNatMercAkanMusketeer: becomes available, population +1, Food cost set to 75, Coin cost set to 40, Influence cost set to 0, build limit set to -1
Ships 3 Royal Horseman; deMercRoyalHorseman: becomes available
Musketeer: damage +15%; deBersagliere: damage +15%
deGascenya: hit points +15%
Gives: City Walls
Ships 1 Plentiful Tokens of 400 Influence per Mountain Monastery
Ships 1 Dojo Rickshaw; ypDojo: build limit +1
Grenadier: can train Field Hospital, can train Trading Post, can train Barracks, can train Stable, can train Artillery Foundry, can train Outpost; ypConsulateYoungGarde: can train Field Hospital, can train Trading Post, can train Barracks, can train Stable, can train Artillery Foundry, can train Outpost
Deposits a medium amount of Coin into your Lombards, which will grant you Food and Wood over time.
Ships 17 Pikeman; Gives: Veteran Pikemen
Gives: Veteran Hussars; Hussar: Food cost −15%, Coin cost −15%
Ships 17 Hussar; Gives: Veteran Hussars
Ships 6 Jaeger; Ships 5 Giant Grenadier
SettlerWagon: build limit set to 5, becomes available; Ships 1 Homestead Wagon
Mercenary: hit points +20%, damage +20%; MercBlackRider: becomes available
SettlerWagon: becomes available, Food cost set to 0, Wood cost set to 100, Coin cost set to 70, train time set to 40; Mill: can train Settler Wagon
Ships 1 Commandery Wagon; Ships 2 Settler Wagon