Technology & upgrades
South Africa
Technology
Starts a revolution; LogicalTypeLandEconomy: gathering Tree rate +10%, gathering Mine rate +10%, gathering Estate rate +10%, gathering Herded Animals rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Cherry Orchard rate +10%,
Technology1 supported recipe route
Properties & access
CivilizationsBritish, Dutch
Researched atTown Center
Effects & behavior
- Starts a revolution
- LogicalTypeLandEconomy: gathering Tree rate +10%, gathering Mine rate +10%, gathering Estate rate +10%, gathering Herded Animals rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Cherry Orchard rate +10%, gathering Mango Grove rate +10%, crate gather rate +10%, gathering Mountain Monastery rate +10%
- AbstractFishingBoat: gathering Fish rate +10%, gathering Whale rate +10%
- Bank: autogather rate +10%, becomes available
- Turns House into Trek Wagon
- Turns Manor House into Trek Wagon
- Stable: can train Trek Wagon
- Galleon: can train Trek Wagon
- FortFrontier: can train Trek Wagon
- deREVStarTrekWagon: becomes available
- House: is no longer available
- Manor: is no longer available
- Gives: Guard War Wagons
- Gives: Revolution!
- AbstractVillager: gathering Blueberry Bush rate +10%
Planner recipes & alternatives
Material calculator: AoE3 DE 100.19.18309 / Steam build 25040513 (read 2026-10-14.
Access & prerequisites
- Civilizations: British, Dutch
- Prerequisites: Industrialize
- Town Center ↗
Used by 0 objects
No downstream uses are recorded in this source scope.