Age of Empires IV · source & scope
Current source rows for unit, building and technology production costs. Costs use game resource units; duration is the source production time. Civilization and age variants are retained as separate source records.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 4 objects have no exact native illustration mapping.
- 4 objects have no detailed property fields beyond their recorded recipe or relationships.
- 3,405 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Light Ranged Infantry | 130 | 130 | 130 | 0 |
| Springald Ship | 24 | 24 | 24 | 0 |
| Siege | 159 | 159 | 159 | 0 |
| Light Ranged Cavalry | 38 | 38 | 38 | 0 |
| Light Melee Cavalry | 106 | 106 | 106 | 0 |
| Archer Ship | 23 | 23 | 23 | 0 |
| Incendiary Ship | 23 | 23 | 23 | 0 |
| Worker | 99 | 99 | 99 | 0 |
| Heavy Melee Infantry | 79 | 79 | 79 | 0 |
| Ranged Gunpowder Infantry | 27 | 27 | 27 | 0 |
| Religious | 22 | 22 | 22 | 0 |
| Heavy Melee Cavalry | 82 | 82 | 82 | 0 |
| Light Melee Infantry | 110 | 110 | 110 | 0 |
| Ship | 23 | 23 | 23 | 0 |
| Warship | 20 | 20 | 20 | 0 |
| Light Ranged and Melee Camel | 6 | 6 | 6 | 0 |
| Light Ranged Gunpowder Infantry | 3 | 3 | 3 | 0 |
| Ranged Cavalry | 3 | 3 | 3 | 0 |
| Mixed Force Army | 12 | 12 | 12 | 0 |
| Gunpowder Ship | 3 | 3 | 3 | 0 |
| Heavy Ranged Gunpowder Cavalry | 1 | 1 | 1 | 0 |
| Heavy Ranged Gunpowder Infantry | 3 | 3 | 3 | 0 |
| Heavy Siege Cavalry | 1 | 1 | 1 | 0 |
| Siege Cavalry | 1 | 1 | 1 | 0 |
| Villager | 1 | 1 | 1 | 0 |
| Trebuchet Ship | 1 | 1 | 1 | 0 |
| Light Melee Varangian Infantry | 4 | 4 | 4 | 0 |
| Light Ranged Varangian Infantry | 3 | 3 | 3 | 0 |
| Heavy Melee Varangian Cavalry | 2 | 2 | 2 | 0 |
| Heavy Melee Varangian Infantry | 3 | 3 | 3 | 0 |
| Melee Infantry | 2 | 2 | 2 | 0 |
| Religious Cavalry | 2 | 2 | 2 | 0 |
| Light Cavalry | 4 | 4 | 4 | 0 |
| Religious Melee Infantry | 1 | 1 | 1 | 0 |
| Heavy Cavalry | 2 | 2 | 2 | 0 |
| Economic Unit | 1 | 1 | 1 | 0 |
| Battle Monk | 1 | 1 | 1 | 0 |
| Military Building | 98 | 98 | 98 | 0 |
| Technology buildings | 1 | 1 | 1 | 1 |
| Economy & Population Building | 46 | 46 | 46 | 0 |
| Military & Economy Building | 23 | 23 | 23 | 0 |
| Food Source | 23 | 23 | 23 | 0 |
| Population Building | 24 | 24 | 24 | 0 |
| Technology Building | 41 | 41 | 41 | 0 |
| Defensive Building | 151 | 151 | 151 | 0 |
| Economy Building | 85 | 85 | 85 | 0 |
| Religious Building | 26 | 26 | 26 | 0 |
| Wonder | 23 | 23 | 23 | 0 |
| Influence Building | 2 | 2 | 2 | 0 |
| Age III - Influence Landmark | 1 | 1 | 1 | 0 |
| Age IV - Military Landmark | 12 | 12 | 12 | 0 |
| Age III - Military Landmark | 9 | 9 | 9 | 0 |
| Age II - Economic & Religious Landmark | 2 | 2 | 2 | 0 |
| Age II - Military Landmark | 12 | 12 | 12 | 0 |
| Age II - Defensive Landmark | 3 | 3 | 3 | 0 |
| Age IV - Defensive Landmark | 12 | 12 | 12 | 0 |
| Age II - Influence Landmark | 1 | 1 | 1 | 0 |
| Age III - Landmark | 5 | 5 | 5 | 0 |
| Age IV - Military & Technology Landmark | 2 | 2 | 2 | 0 |
| Age III - Defensive Landmark | 4 | 4 | 4 | 0 |
| Age II - Religious Landmark | 6 | 6 | 6 | 0 |
| Age IV - Technology Landmark | 3 | 3 | 3 | 0 |
| Delhi technology landmarks | 1 | 1 | 1 | 1 |
| Age II - Economic Landmark | 8 | 8 | 8 | 0 |
| Age III - Technology Landmark | 4 | 4 | 4 | 0 |
| Age II - Landmark | 4 | 4 | 4 | 0 |
| Holy Roman Empire military landmarks | 1 | 1 | 1 | 1 |
| Age IV - Landmark | 3 | 3 | 3 | 0 |
| Age III - Religious Landmark | 8 | 8 | 8 | 0 |
| Japanese mining and research buildings | 1 | 1 | 1 | 1 |
| Age III - Economic Landmark | 4 | 4 | 4 | 0 |
| Jin defensive landmarks | 1 | 1 | 1 | 1 |
| Age IV - Economic Landmark | 2 | 2 | 2 | 0 |
| Defensive Landmark | 1 | 1 | 1 | 0 |
| Age III - Support & Economy Landmark | 1 | 1 | 1 | 0 |
| Varangian Enhancement | 1 | 1 | 1 | 0 |
| Macedonian technology buildings | 1 | 1 | 1 | 1 |
| Malian technology landmarks | 1 | 1 | 1 | 1 |
| Mongol influence and technology buildings | 1 | 1 | 1 | 1 |
| Food Production Building | 1 | 1 | 1 | 0 |
| Mongol influence landmarks | 1 | 1 | 1 | 1 |
| Age II - Technology Landmark | 1 | 1 | 1 | 0 |
| Economy Elephant | 1 | 1 | 1 | 0 |
| Age II - Passive Landmark | 1 | 1 | 1 | 0 |
| Age III - Active Landmark | 1 | 1 | 1 | 0 |
| Age IV - Active Landmark | 1 | 1 | 1 | 0 |
| Mangonel technology | 20 | 20 | 20 | 1 |
| Advance to Age II | 17 | 17 | 17 | 0 |
| Advance to Age III | 17 | 17 | 17 | 0 |
| Advance to Age IV | 17 | 17 | 17 | 0 |
| Abbasid age advancement | 1 | 1 | 1 | 1 |
| Farm technology | 2 | 2 | 2 | 1 |
| Abbasid economic technology | 1 | 1 | 1 | 1 |
| Ranged armor technology | 2 | 2 | 2 | 2 |
| Trade technology | 7 | 7 | 7 | 1 |
| Naval technology | 179 | 179 | 179 | 1 |
| Outpost defenses | 1 | 1 | 1 | 1 |
| Ranged damage technology | 3 | 3 | 3 | 1 |
| Cavalry technology | 33 | 33 | 33 | 1 |
| Melee damage technology | 3 | 3 | 3 | 3 |
| Keep defenses | 1 | 1 | 1 | 1 |
| Abbasid military technology | 1 | 1 | 1 | 1 |
| Camel technology | 2 | 2 | 2 | 1 |
| Camel rider technology | 2 | 2 | 2 | 2 |
| Weapon Emplacement | 70 | 70 | 70 | 0 |
| Gunpowder technology | 41 | 41 | 41 | 1 |
| Economic Technology | 6 | 6 | 6 | 0 |
| Abbasid ranged technology | 1 | 1 | 1 | 1 |
| Building Technology | 27 | 27 | 27 | 0 |
| Wood gathering technology | 3 | 3 | 3 | 2 |
| Unlock Technology | 3 | 3 | 3 | 0 |
| Gold mining technology | 1 | 1 | 1 | 1 |
| Fishing technology | 2 | 2 | 2 | 2 |
| Melee infantry technology | 23 | 23 | 23 | 1 |
| Food Gathering Technology 2/3 | 19 | 19 | 19 | 0 |
| Melee armor technology | 2 | 2 | 2 | 2 |
| Woodcutting Technology | 22 | 22 | 22 | 0 |
| Defensive Emplacement | 20 | 20 | 20 | 0 |
| Abbasid villager technology | 1 | 1 | 1 | 1 |
| Trebuchet technology | 23 | 23 | 23 | 1 |
| Siege Technology | 56 | 56 | 56 | 0 |
| Healing technology | 23 | 23 | 23 | 1 |
| Food Gathering Technology 1/3 | 19 | 19 | 19 | 0 |
| Ranged technology | 23 | 23 | 23 | 1 |
| Battering Ram Technology | 24 | 24 | 24 | 0 |
| Wood Gathering Technology 2/3 | 21 | 21 | 21 | 0 |
| Melee Armor Technology 3/3 | 22 | 22 | 22 | 0 |
| Defensive Technology | 28 | 28 | 28 | 0 |
| Production Technology | 23 | 23 | 23 | 0 |
| Spearman Technology | 7 | 7 | 7 | 0 |
| Religious Technology | 57 | 57 | 57 | 0 |
| Ranged Damage Technology 3/3 | 22 | 22 | 22 | 0 |
| Food Gathering Technology 3/3 | 19 | 19 | 19 | 0 |
| Research Technology | 1 | 1 | 1 | 0 |
| Hunting Technology | 45 | 45 | 45 | 0 |
| Society Technology | 1 | 1 | 1 | 0 |
| Springald Technology | 24 | 24 | 24 | 0 |
| Mining Technology 2/3 | 22 | 22 | 22 | 0 |
| Naval Technology 2/2 | 23 | 23 | 23 | 0 |
| Military Technology | 2 | 2 | 2 | 0 |
| Archer Technology | 23 | 23 | 23 | 0 |
| Mining Technology 1/3 | 22 | 22 | 22 | 0 |
| Scout Technology | 23 | 23 | 23 | 0 |
| Ranged Damage Technology 1/3 | 22 | 22 | 22 | 0 |
| Villager Technology | 46 | 46 | 46 | 0 |
| Ranged Armor Technology 2/3 | 22 | 22 | 22 | 0 |
| Ranged Armor Technology 3/3 | 21 | 21 | 21 | 0 |
| Naval Technology 1/2 | 22 | 22 | 22 | 0 |
| Ranged Damage Technology 2/3 | 21 | 21 | 21 | 0 |
| Melee Damage Technology 1/3 | 19 | 19 | 19 | 0 |
| Unlock Bonuses | 7 | 7 | 7 | 0 |
| Wood Gathering Technology 3/3 | 20 | 20 | 20 | 0 |
| Mining Technology 3/3 | 21 | 21 | 21 | 0 |
| Melee Damage Technology 3/3 | 19 | 19 | 19 | 0 |
| Melee Damage Technology 2/3 | 19 | 19 | 19 | 0 |
| Wood Gathering Technology 1/3 | 20 | 20 | 20 | 0 |
| Fishing Technology 2/2 | 22 | 22 | 22 | 0 |
| Fishing Technology 1/2 | 22 | 22 | 22 | 0 |
| Melee Armor Technology 1/3 | 21 | 21 | 21 | 0 |
| Infantry Technology | 2 | 2 | 2 | 0 |
| Melee Armor Technology 2/3 | 21 | 21 | 21 | 0 |
| Ranged Armor Technology 1/3 | 21 | 21 | 21 | 0 |
| Mercenary Contract | 3 | 3 | 3 | 0 |
| Unit Technology 3/3 | 1 | 1 | 1 | 0 |
| Varangian Guard Technology | 1 | 1 | 1 | 0 |
| Siege Unit Unlock | 22 | 22 | 22 | 0 |
| Heavy Armor Technology | 1 | 1 | 1 | 0 |
| Unit Technology 2/3 | 1 | 1 | 1 | 0 |
| Nest of Bees Technology | 2 | 2 | 2 | 0 |
| Gathering Technology | 1 | 1 | 1 | 0 |
| Palace Guard Technology | 1 | 1 | 1 | 0 |
| Tower & Outpost Technology | 1 | 1 | 1 | 0 |
| Imperial Official Technology | 2 | 2 | 2 | 0 |
| Bombard Technology | 2 | 2 | 2 | 0 |
| Elephant Technology | 9 | 9 | 9 | 0 |
| Infantry Ability Unlock | 1 | 1 | 1 | 0 |
| Man-at-Arms & Lancer Technology | 1 | 1 | 1 | 0 |
| Population Technology | 1 | 1 | 1 | 0 |
| Mosque Technology | 1 | 1 | 1 | 0 |
| Keep Technology | 1 | 1 | 1 | 0 |
| Man-at-Arms Technology | 6 | 6 | 6 | 0 |
| Longbowman Ability Unlock | 1 | 1 | 1 | 0 |
| King Scaling Technology | 2 | 2 | 2 | 0 |
| Royal Knight Technology | 6 | 6 | 6 | 0 |
| Arbalétrier Technology | 6 | 6 | 6 | 0 |
| Influence Technology | 3 | 3 | 3 | 0 |
| Stone Technology | 15 | 15 | 15 | 0 |
| Lancer Technology | 2 | 2 | 2 | 0 |
| Food Gathering Technology 2/2 | 1 | 1 | 1 | 0 |
| Stone Gathering Technology 2/2 | 1 | 1 | 1 | 0 |
| Stone Gathering Technology 1/2 | 1 | 1 | 1 | 0 |
| Food Gathering Technology 1/2 | 1 | 1 | 1 | 0 |
| Spearman and Horseman Technology | 1 | 1 | 1 | 0 |
| Unit Technology | 2 | 2 | 2 | 0 |
| Prelate Technology | 1 | 1 | 1 | 0 |
| Handcannon Technology | 1 | 1 | 1 | 0 |
| Knight Technology | 2 | 2 | 2 | 0 |
| Manor Technology 1/2 | 1 | 1 | 1 | 0 |
| Defensive Ability | 3 | 3 | 3 | 0 |
| Manor Technology 2/2 | 1 | 1 | 1 | 0 |
| Yeomen and Spearmen Technology | 1 | 1 | 1 | 0 |
| Manor Technology | 1 | 1 | 1 | 0 |
| Carrack Technology | 1 | 1 | 1 | 0 |
| Yeoman Technology | 1 | 1 | 1 | 0 |
| Earl's Guard Technology | 1 | 1 | 1 | 0 |
| Shinto Technology | 3 | 3 | 3 | 0 |
| Town Center Improvement 1/3 | 1 | 1 | 1 | 0 |
| Town Center Improvement 2/3 | 1 | 1 | 1 | 0 |
| Mounted Samurai Technology | 1 | 1 | 1 | 0 |
| Buddhist Technology | 6 | 6 | 6 | 0 |
| Villager Technology 3/3 | 2 | 2 | 2 | 0 |
| Melee Damage Technology 2/4 | 2 | 2 | 2 | 0 |
| Onna-Musha Technology | 1 | 1 | 1 | 0 |
| Melee Damage Technology 3/4 | 2 | 2 | 2 | 0 |
| Samurai Technology | 1 | 1 | 1 | 0 |
| Town Center Improvement 3/3 | 1 | 1 | 1 | 0 |
| Villager Technology 2/3 | 2 | 2 | 2 | 0 |
| Melee Damage Technology 1/4 | 2 | 2 | 2 | 0 |
| Villager Technology 1/3 | 2 | 2 | 2 | 0 |
| Shinobi Scaling Technology | 2 | 2 | 2 | 0 |
| Melee Damage Technology 4/4 | 2 | 2 | 2 | 0 |
| Companion Upgrade | 1 | 1 | 1 | 0 |
| Hero Level Up Choice | 6 | 6 | 6 | 0 |
| Tributary Technology | 1 | 1 | 1 | 0 |
| Jin woodcutting technology | 1 | 1 | 1 | 1 |
| Unit Emplacement | 1 | 1 | 1 | 0 |
| Cavalry and Melee Infantry Upgrade | 1 | 1 | 1 | 0 |
| Horse Archer Technology | 2 | 2 | 2 | 0 |
| Armor Technology | 1 | 1 | 1 | 0 |
| Crossbow Technology | 3 | 3 | 3 | 0 |
| Military Upgrade | 3 | 3 | 3 | 0 |
| Defensive Upgrade | 2 | 2 | 2 | 0 |
| Economic Upgrade | 4 | 4 | 4 | 0 |
| Cavalry Technology 1/6 | 2 | 2 | 2 | 0 |
| Cavalry Technology 2/6 | 2 | 2 | 2 | 0 |
| Cavalry Technology 3/6 | 2 | 2 | 2 | 0 |
| Cavalry Technology 4/6 | 2 | 2 | 2 | 0 |
| Cavalry Technology 5/6 | 2 | 2 | 2 | 0 |
| Cavalry Technology 6/6 | 2 | 2 | 2 | 0 |
| Melee Infantry Technology 1/6 | 2 | 2 | 2 | 0 |
| Melee Infantry Technology 2/6 | 2 | 2 | 2 | 0 |
| Melee Infantry Technology 3/6 | 2 | 2 | 2 | 0 |
| Melee Infantry Technology 4/6 | 2 | 2 | 2 | 0 |
| Melee Infantry Technology 5/6 | 2 | 2 | 2 | 0 |
| Melee Infantry Technology 6/6 | 2 | 2 | 2 | 0 |
| Building Technology 1/6 | 1 | 1 | 1 | 0 |
| Building Technology 2/6 | 1 | 1 | 1 | 0 |
| Building Technology 3/6 | 1 | 1 | 1 | 0 |
| Building Technology 4/6 | 1 | 1 | 1 | 0 |
| Building Technology 5/6 | 1 | 1 | 1 | 0 |
| Building Technology 6/6 | 1 | 1 | 1 | 0 |
| Siege Technology 1/6 | 1 | 1 | 1 | 0 |
| Siege Technology 2/6 | 1 | 1 | 1 | 0 |
| Siege Technology 3/6 | 1 | 1 | 1 | 0 |
| Siege Technology 4/6 | 1 | 1 | 1 | 0 |
| Siege Technology 5/6 | 1 | 1 | 1 | 0 |
| Siege Technology 6/6 | 1 | 1 | 1 | 0 |
| Ranged Technology 1/6 | 2 | 2 | 2 | 0 |
| Ranged Technology 2/6 | 2 | 2 | 2 | 0 |
| Ranged Technology 3/6 | 2 | 2 | 2 | 0 |
| Ranged Technology 4/6 | 2 | 2 | 2 | 0 |
| Ranged Technology 5/6 | 2 | 2 | 2 | 0 |
| Ranged Technology 6/6 | 2 | 2 | 2 | 0 |
| Varangian Technology | 1 | 1 | 1 | 0 |
| Varangian Bowman Technology | 1 | 1 | 1 | 0 |
| Malian building technology | 1 | 1 | 1 | 1 |
| Raiding Technology | 6 | 6 | 6 | 0 |
| Food Gathering Technology | 1 | 1 | 1 | 0 |
| Mining Technology | 1 | 1 | 1 | 0 |
| Keshik Technology | 2 | 2 | 2 | 0 |
| Packing Technology | 2 | 2 | 2 | 0 |
| Khan Technology | 2 | 2 | 2 | 0 |
| Movement Technology | 2 | 2 | 2 | 0 |
| Landsknecht Technology | 1 | 1 | 1 | 0 |
| Imperial Council | 8 | 8 | 8 | 0 |
| Janissary Technology | 1 | 1 | 1 | 0 |
| Rus naval technology | 1 | 1 | 1 | 1 |
| Vision Emplacement | 1 | 1 | 1 | 0 |
| Rus knight technology | 1 | 1 | 1 | 1 |
| Mangonel | 1 | 1 | 1 | 0 |
| Militia Scaling Technology | 2 | 2 | 2 | 0 |
| Ram Technology | 1 | 1 | 1 | 0 |
| Hojo Clan Technology | 3 | 3 | 3 | 0 |
| Oda Clan Technology | 3 | 3 | 3 | 0 |
| Takeda Clan Technology | 3 | 3 | 3 | 0 |
| Yatai Technology | 1 | 1 | 1 | 0 |
| Zhuge Nu Technology | 1 | 1 | 1 | 0 |
| Zhu Xi siege technology | 1 | 1 | 1 | 1 |
| Grenadier Technology | 1 | 1 | 1 | 0 |
| Materials | 3 | 0 | 0 | 0 |
| Strategic resource | 1 | 0 | 0 | 1 |
Catalog & calculator versions
3,453 discoverable objects and 291 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- No population-cap usage, resource gathering, modifiers, queue throughput or prerequisites beyond recorded producer/age/civilization are modeled.
Source record
See upstream repository/site licensing and any game-content restrictions; no game assets redistributed.
Retrieved 2026-10-25T05:43:28.368858+00:00
Revision ce8f375004d62ac23946dcc377199f9aa50eb37d
Checksum & review record
246df7c0b17049fd0a74bde0f2f33e36296fe11d6a880369b2f0477cafdf96af
Source snapshot parsed and references checked; gameplay not independently verified. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Some guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.
Age of Empires IV · ce8f375004d62ac23946dcc377199f9aa50eb37d