Captain of Industry · source & scope
Material recipe lookup and combined shopping lists for a conservative subset of the Captain of Industry 0.8.6 community dataset. Historical source snapshot; not a latest-build guarantee.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 25 objects have no exact native illustration mapping.
- 8 objects have no detailed property fields beyond their recorded recipe or relationships.
- 512 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Materials & products | 230 | 230 | 223 | 24 |
| Power and nuclear | 1 | 1 | 1 | 0 |
| Virtual | 2 | 2 | 2 | 0 |
| Materials | 18 | 18 | 18 | 0 |
| Machines & colony services | 237 | 237 | 236 | 0 |
| Vehicles & transport | 23 | 23 | 23 | 0 |
| Trains & rail infrastructure | 24 | 0 | 24 | 0 |
| Recent release additions | 1 | 0 | 1 | 0 |
Catalog & calculator versions
536 discoverable objects and 8 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Latest publisher release checked: 0.8.7d
Source0.8.6 predates hotfixes and omits train/vehicle objects from its catalog. Update4.3 remains upcoming in the latest development diary.
Supported scope and limits
- Community source snapshot; versions identify the upstream dataset, not a verified current game installation.
- Material recipe quantities only. Machine energy, fuel, clock speed, modules, productivity, maintenance, workers, transport and unlock simulation are not included.
- Resource extraction, empty-input acquisition, research recipes and identified probabilistic processes are excluded. An unresolved ingredient is a material to acquire separately.
- Cycles and coupled production require explicit acquisition boundaries; these packs do not provide an optimal factory-flow solver.
- Additional outputs retain source quantities. Their availability must not be assumed before the selected operation is performed.
- Upstream transport types can include virtual resources. Values labelled source units retain upstream quantities without claiming a physical volume unit.
- Recipes were checked against the pinned data and arithmetic; they have not been verified by running the games.
- Power, maintenance, workers, contracts, research consumption and population are excluded from the supported material scope. Continuous production is shown as upstream recipe-equivalent quantities.
Source record
MIT — Copyright (c) 2020-2026 Doug Broad; notice retained in raw snapshot. No game artwork reused.
FactorioLab, Doug Broad and contributors. Modified into How to craft it schema.
Retrieved 2026-10-24T07:19:12.551550+00:00
Revision eef44c6be28e251a22a211c2302ed43368d09ed0
Checksum & review record
e0eb7b86605e720ba79228bffcc29a376de4fa7de485ca8abdec2669e4ee8a54
All accepted edges and quantities checked against immutable source JSON; 10 spread recipe batch fixtures and a combined direct-material fixture checked. No in-game comparisons. Excluded records and reasons are recorded in factory-manifest.json.
Verification status
Source joins and calculation fixtures checked. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.
Captain of Industry pinned recipe snapshot · Captain of Industry Wiki: Blast Furnace