WeaponsSeveral sticks of explosives, bundled together with a fuse attached. Use this item to light the fuse. You will, of course, need a lighter or matches in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!
Weapons8 supported recipe routes
Properties & access
Weight1133 g
Volume750 ml
Bash melee damage4
Planner recipes & alternatives
Material calculator: Stable 0.I.
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 5 paper · 1 liquid ammonia
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 5 paper · 250 ethanol
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 5 paper · 250 denatured alcohol
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 5 paper · 250 methylated spirits
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 32 rolling paper · 1 liquid ammonia
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 32 rolling paper · 250 ethanol
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 32 rolling paper · 250 denatured alcohol
dynamite
Crafting inventory / required tool qualities · Makes 12 sulfuric acid · 1 nitric acid · 2 glycerol · 32 rolling paper · 250 methylated spirits
Access & prerequisites
- Crafting skill: chemistry; source difficulty 5
- Tool requirements: surface heat (25 tool charges)
- Required tool qualities: Chem level 2
- Proficiencies: prof_intro_chemistry, prof_inorganic_chemistry, prof_organic_chemistry
- Source nominal craft time: 10 m; skills/proficiencies and batch savings are separate.
Used by 1 objects
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