ArmorA type of helmet that was developed in the late 15th century. Evolving from the sallet and armet, it includes a bevor to protect the neck. Activate it to raise the visor.
Armor12 supported recipe routes
Properties & access
Planner recipes & alternatives
Material calculator: Stable 0.I.
high steel close helm
Crafting inventory / required tool qualities · Makes 116 leather patch · 4 lump of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 116 leather patch · 16 chunk of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 116 fur patch · 4 lump of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 116 fur patch · 16 chunk of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 tanned hide · 4 lump of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 tanned hide · 16 chunk of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 tanned pelt · 4 lump of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 tanned pelt · 16 chunk of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 patchwork leather sheet · 4 lump of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 patchwork leather sheet · 16 chunk of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 patchwork fur sheet · 4 lump of high steel
high steel close helm
Crafting inventory / required tool qualities · Makes 12 patchwork fur sheet · 16 chunk of high steel
Access & prerequisites
- Crafting skill: fabrication; source difficulty 7
- Tool requirements: swage and die set (reusable); electric forge (320 tool charges) or acetylene torch (320 tool charges); metal file any (16 tool charges); metalworking tongs any (16 tool charges)
- Required tool qualities: Chisel level 3, Anvil level 3, Hammer level 3
- Proficiencies: prof_armorsmithing, prof_closures, prof_metalworking, prof_blacksmithing, prof_leatherworking_basic
- Source nominal craft time: 6 d 3 h; skills/proficiencies and batch savings are separate.
Used by 0 objects
No downstream uses are recorded in this source scope.
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