ArmorA type of helmet that was developed in the late 15th century. Evolving from the sallet and armet, it includes a bevor to protect the neck. Activate it to raise the visor.
Armor12 supported recipe routes
Properties & access
Weight3750 g
Volume3 L
Bash melee damage8
Planner recipes & alternatives
Material calculator: Stable 0.I.
medium steel close helm
Crafting inventory / required tool qualities · Makes 18 leather patch · 3 lump of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 18 leather patch · 12 chunk of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 18 fur patch · 3 lump of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 18 fur patch · 12 chunk of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 tanned hide · 3 lump of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 tanned hide · 12 chunk of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 tanned pelt · 3 lump of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 tanned pelt · 12 chunk of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 patchwork leather sheet · 3 lump of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 patchwork leather sheet · 12 chunk of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 patchwork fur sheet · 3 lump of medium steel
medium steel close helm
Crafting inventory / required tool qualities · Makes 11 patchwork fur sheet · 12 chunk of medium steel
Access & prerequisites
- Crafting skill: fabrication; source difficulty 7
- Tool requirements: swage and die set (reusable); electric forge (240 tool charges) or acetylene torch (240 tool charges); metal file any (12 tool charges); metalworking tongs any (12 tool charges)
- Required tool qualities: Chisel level 3, Anvil level 3, Hammer level 3
- Proficiencies: prof_armorsmithing, prof_closures, prof_metalworking, prof_blacksmithing, prof_leatherworking_basic
- Source nominal craft time: 5 d 12 h; skills/proficiencies and batch savings are separate.
Used by 0 objects
No downstream uses are recorded in this source scope.
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