ArmorA light leg guard, 1.25 mm at the thickest. The medium steel has been quenched and tempered, offering top of the line protection.
Armor12 supported recipe routes
Properties & access
Planner recipes & alternatives
Material calculator: Stable 0.I.
tempered light leg guard
Crafting inventory / required tool qualities · Makes 116 leather patch · 3 lump of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 116 leather patch · 12 chunk of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 116 fur patch · 3 lump of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 116 fur patch · 12 chunk of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 tanned hide · 3 lump of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 tanned hide · 12 chunk of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 tanned pelt · 3 lump of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 tanned pelt · 12 chunk of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 patchwork leather sheet · 3 lump of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 patchwork leather sheet · 12 chunk of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 patchwork fur sheet · 3 lump of medium steel
tempered light leg guard
Crafting inventory / required tool qualities · Makes 12 patchwork fur sheet · 12 chunk of medium steel
Access & prerequisites
- Crafting skill: fabrication; source difficulty 7
- Tool requirements: hotcut any (1 tool charges); metal tank (60 L) (reusable); water (reusable) or clean water (reusable); electric forge (240 tool charges) or acetylene torch (240 tool charges); metal file any (12 tool charges); metalworking tongs any (12 tool charges)
- Required tool qualities: Chisel level 3, Anvil level 3, Hammer level 3
- Proficiencies: prof_armorsmithing, prof_closures, prof_metalworking, prof_blacksmithing, prof_leatherworking_basic, prof_quenching
- Source nominal craft time: 8 d 10 h 43 m; skills/proficiencies and batch savings are separate.
Used by 1 objects
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