Rechargeable utilities
MARS
Utility
Creates a rechargeable utility item and includes a recipe to charge its drained form.
Utility2 supported recipe routes
WHY CONSIDER IT
Rechargeability gives it an ongoing equipment role, but its crafting recipe draws on many materials and ration cards.
When it fits: Plan for it when pursuing the named utility and the chemistry lab with a biologist is accessible.
The tradeoff: Creation lists 2,000 ration cards and 1,000 biomass; charging requires a capacitor and biomass.
Properties & access
WeightNone
weightNone
usesRechargeable
craftableChemistry Lab - Biologist
version_debutVersion 760
Planner recipes & alternatives
Material calculator: Wiki revision snapshot 64e8a28e26d3.
Access & prerequisites
- Required crafting level: 17
- Action: Create
- Action: Charge
Used by 0 objects
No downstream uses are recorded in this source scope.