R.A.M.- Weapon Tech
A Robotics and Mechanic manufacturing material for weapon blueprint chains.
This is a producer-side input rather than a finished weapon; exposing it helps distinguish component demand from the final product bill.
When it fits: Plan it with the weapon blueprint activity that consumes it and consolidate demand across runs.
The tradeoff: One source recipe run makes 100 and lists 556 Tritanium, 444 Pyerite, 222 Mexallon, 82 Isogen plus 1 other input(s) at Manufacturing facility; 1 recipe variant(s) for this output are grouped together. Verify access where the pack is incomplete. It adds an intermediate manufacturing step and its own blueprint/resource burden; ME/TE, skills and facility modifiers are outside the ME-0 baseline.
Planner recipes & alternatives
Material calculator: SDE 3646012.
Access & prerequisites
- ME 0 · base materials
- Blueprint and skills required