Factor Y · source & scope
Material recipe lookup and combined shopping lists for a conservative subset of the FactorY 1.3.0 community dataset. Historical source snapshot; not a latest-build guarantee.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 201 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Belts and belt logistics | 27 | 27 | 27 | 2 |
| Materials and resources | 18 | 18 | 18 | 2 |
| Reusable modules and templates | 4 | 4 | 4 | 3 |
| Research and special systems | 16 | 16 | 16 | 1 |
| Arms and inserters | 8 | 8 | 8 | 3 |
| Energy and power | 10 | 10 | 10 | 3 |
| Processing chain and machines | 23 | 23 | 23 | 7 |
| Space and planetary transport | 5 | 5 | 5 | 3 |
| Research and unlocks | 114 | 114 | 114 | 0 |
Catalog & calculator versions
225 discoverable objects and 9 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Latest publisher release checked: 1.3.0
Source label matches latest positive official release evidence. Developer1.3.0 primarily changes graphics; logical daylight and solar behavior remain. No claim of novelty for every existing object.
Supported scope and limits
- Community source snapshot; versions identify the upstream dataset, not a verified current game installation.
- Material recipe quantities only. Machine energy, fuel, clock speed, modules, productivity, maintenance, workers, transport and unlock simulation are not included.
- Resource extraction, empty-input acquisition, research recipes and identified probabilistic processes are excluded. An unresolved ingredient is a material to acquire separately.
- Cycles and coupled production require explicit acquisition boundaries; these packs do not provide an optimal factory-flow solver.
- Additional outputs retain source quantities. Their availability must not be assumed before the selected operation is performed.
- Upstream transport types can include virtual resources. Values labelled source units retain upstream quantities without claiming a physical volume unit.
- Recipes were checked against the pinned data and arithmetic; they have not been verified by running the games.
- Research recipes, power consumption and machine-tier speed effects are unsupported.
Source record
MIT — Copyright (c) 2020-2026 Doug Broad; notice retained in raw snapshot. No game artwork reused.
FactorioLab, Doug Broad and contributors. Modified into How to craft it schema.
Retrieved 2026-10-24T07:19:12.551550+00:00
Revision eef44c6be28e251a22a211c2302ed43368d09ed0
Checksum & review record
4169e7c0d49b87850de2ec940c46755b9e0095429dfc07583447f0eaf6bd0814
All accepted edges and quantities checked against immutable source JSON; 10 spread recipe batch fixtures and a combined direct-material fixture checked. No in-game comparisons. Excluded records and reasons are recorded in factory-manifest.json.
Verification status
Source joins and calculation fixtures checked. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.
Factor Y pinned recipe snapshot · Factor Y developer overview