Power armor MK2 (Combat and defense)
An advanced wearable equipment target.
Treat it as a personal equipment project tied to a late technology context, not as a production building or a general upgrade recommendation.
When it fits: Add it when the selected character equipment plan calls for the Mk2 armor and its supporting modules.
The tradeoff: One source recipe run makes 1 and lists 60 Processing unit, 40 Electric engine unit, 30 Low density structure, 25 Efficiency module 2 plus 1 other input(s) at Assembling machine 1 / Assembling machine 2 / Assembling machine 3; 1 recipe variant(s) for this output are grouped together. Verify access where the pack is incomplete. Its high-tier inputs compete with late-game science and production materials; the armor craft alone omits the equipment loadout.
Planner recipes & alternatives
Material calculator: base 2.1.20 · FactorioLab snapshot.
Access & prerequisites
- Unlock availability is not modeled; check the selected game build.
- Upstream marks this recipe locked; unlock requirements are not simulated.
Used by 0 objects
No downstream uses are recorded in this source scope.