Power Node
A power-distribution block that links nearby structures to a grid.
The current wiki gives a six-block connection range and a ten-connection cap; those limits make placement a network design decision, not merely a craft target.
When it fits: Use it when a line or defense cluster needs a connection across a gap within the supported range.
The tradeoff: One source recipe run makes 1 and lists 3 Lead, 1 Copper at Nova / Pulsar / Quasar / Vela / Poly / Mega / Quad / Oct / Retusa / Oxynoe / Cyerce / Aegires / Navanax / Alpha / Beta / Gamma; 1 recipe variant(s) for this output are grouped together. Verify access where the pack is incomplete. It moves power but does not generate it; count the source, connected consumers and node limit before extending the grid.
Campaign: Serpulo
Source-recorded costs & routes
160.7 · These costs retain their source build. The pinned planner below has its own version.
Calculate machines for 60 / minute →Planner recipes & alternatives
Material calculator: Mindustry 146 · FactorioLab snapshot.
Access & prerequisites
- Unlock availability is not modeled; check the selected game build.
- Serpulo
Used by 0 objects
No downstream uses are recorded in this source scope.