Switch
Logic and control. A toggleable control object whose state can be read and controlled by logic processors.
A toggleable control object whose state can be read and controlled by logic processors. It is useful for a simple player/logic-controlled on/off condition, not as a material transport or production block.
When it fits: Choose it when your selected plan includes this logic and control task and its source-listed supporting inputs are available; verify campaign access and current build rules in game.
The tradeoff: One source craft makes 1 and uses 5 Copper, 5 Graphite at Nova / Pulsar / Quasar / Vela / Poly / Mega / Quad / Oct / Retusa / Oxynoe / Cyerce / Aegires / Navanax / Alpha / Beta / Gamma; source recipe ID mindustry:switch. Its small build cost does not include the processor/program or the circuit task; the toggle is the control point, not an automation design by itself.
Campaign: Serpulo
Source-recorded costs & routes
160.7 · These costs retain their source build. The pinned planner below has its own version.
Calculate machines for 60 / minute →Planner recipes & alternatives
Material calculator: Mindustry 146 · FactorioLab snapshot.
Access & prerequisites
- Unlock availability is not modeled; check the selected game build.
- Serpulo
Used by 0 objects
No downstream uses are recorded in this source scope.