Great General
Units[+15]% Strength bonus for [{Military} {Land}] units within [2] tiles Can instantly construct a [Citadel] improvement <by consuming this unit> Can be earned through combat <for [Land] units> Is part of Great Person group [General]

Unciv reference: prioritize broad science, production, culture, and core defense; reserve specialist investments for matching victory plans and enabled systems.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
[+15]% Strength bonus for [{Military} {Land}] units within [2] tiles Can instantly construct a [Citadel] improvement <by consuming this unit> Can be earned through combat <for [Land] units> Is part of Great Person group [General]
Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence Can instantly construct a [Customs house] improvement <by consuming this unit> Is part of Great Person group [Great Person] [This Unit] gets a name from the [Merchant] group
Can instantly construct a [Holy site] improvement <by consuming this unit> <if it hasn't used other actions yet> Can Spread Religion <for [2] movement> <[4] times> <after which this unit is consumed> Removes other religions when spreading religion May found a religion <by consuming this unit> <if it hasn't used other actions yet>
Can hurry technology research Can instantly construct a [Academy] improvement <by consuming this unit> Is part of Great Person group [Great Person] [This Unit] gets a name from the [Scientist] group
Prevents spreading of religion to the city it is next to Can remove other religions from cities <in [Friendly] tiles> <once> <after which this unit is consumed> Can be purchased with [Faith] [in all cities in which the majority religion is a major religion] [+1] Sight
[+15]% Strength bonus for [Military] units within [2] tiles All adjacent units heal [+15] HP when healing [+15] HP when healing Can instantly construct a [Citadel] improvement <by consuming this unit>
Can Spread Religion <for [4] movement> <[2] times> <after which this unit is consumed> May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there Can be purchased with [Faith] [in all cities in which the majority religion is a major religion] [-1] Sight