Naval exploration units
Caravel
Units
Explore by sea with increased sight and a chance to withdraw before melee combat.
Units1 supported recipe route
WHY CONSIDER IT
Its sight and withdrawal condition can help with exploration where naval access matters.
When it fits: Build after Astronomy before Combustion makes it obsolete.
The tradeoff: Its withdrawal protection applies before melee combat, not as a general defense.
Properties & access
strength20
movement4
requiredTechAstronomy
upgradesToIronclad
Planner recipes & alternatives
Material calculator: 4.22.13 · bundled Gods & Kings ruleset.
Access & prerequisites
- requiredTech: Astronomy
- obsoleteTech: Combustion
- [+1] Sight
- Withdraws before melee combat <with [80]% chance>
Used by 0 objects
No downstream uses are recorded in this source scope.