Religious buildings
Grand Temple
Buildings & wonders
Support faith generation and natural religion spread in one city.
Buildings & wonders1 supported recipe route
WHY CONSIDER IT
It can reinforce a religious plan where faith and spread matter across the empire.
When it fits: Consider after Theology when religion is enabled and every non-puppeted city has a Temple.
The tradeoff: Requires empire-wide Temples and its cost rises with each owned city.
Properties & access
culture1
faith8
requiredTechTheology
Planner recipes & alternatives
Material calculator: 4.22.13 · bundled Gods & Kings ruleset.
Access & prerequisites
- requiredTech: Theology
- Only available <if [Temple] is constructed in all [non-[Puppeted]] cities>
- Cost increases by [30] per owned city
- [+100]% Natural religion spread [in this city]
- Only available <when religion is enabled>
- Can only be built <in [Holy] cities>
Used by 0 objects
No downstream uses are recorded in this source scope.