Hospital
Buildings & wondersBuildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.

Unciv reference: prioritize broad science, production, culture, and core defense; reserve specialist investments for matching victory plans and enabled systems.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
[2] free [Great Scientist] units appear [+25]% Production when constructing [Spaceship part] units [in this city] Gain a free [Spaceship Factory] [in this city]
Must be on [River] [+1 Production] from [River] tiles [in this city]
[+25]% City Strength from defensive buildings
[-25]% Culture cost of natural border growth [in this city] [-25]% Gold cost of acquiring tiles [in this city] New [Military] units start with [15] XP [in this city] Destroyed when the city is captured
[+25]% Great Person generation [in all cities] Free Great Person
[+1 Science] per [2] population [in this city]
[+25]% [Gold] from Trade Routes Must have an owned [{non-[Natural Wonder]} {Mountain}] within [2] tiles
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
Gain [100] [Gold] <upon expending a [Great Person] unit> <(modified by game speed)> [+2 Gold] from [Marble] tiles [in this city] [+2 Gold] from [Stone] tiles [in this city]
[25]% Food is carried over after population increases [in this city]
New [Military] units start with [15] XP [in this city] Destroyed when the city is captured
Destroyed when the city is captured
[+2 Gold] from [Gold Ore] tiles [in this city] [+2 Gold] from [Silver] tiles [in this city]
[+1 Culture, +1 Faith] from [Wine] tiles [in this city] [+1 Culture, +1 Faith] from [Incense] tiles [in this city] Unbuildable Only available <when religion is enabled>
Unbuildable Only available <when religion is enabled>
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
Destroyed when the city is captured
[+1 Happiness, +2 Culture, +3 Gold] from every [Castle] Must have an owned [{non-[Natural Wonder]} {Mountain}] within [2] tiles
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
Only available <in cities without a [Solar Plant]>
Must be next to [Mountain]
Destroyed when the city is captured
Unbuildable Only available <when religion is enabled>
[+1 Science] per [2] population [in this city]
[-33]% Gold cost of upgrading <for [Military] units>
Must be next to [Desert] [+1 Food, +1 Production, +1 Gold] from [Desert] tiles without [Flood plains] [in this city] Gain a free [Amphitheater] [in this city] [+6 Culture] [in this city] <after discovering [Archaeology]>
Free [Great Scientist] appears Science gained from research agreements [+50]%
[+1 Science] per [2] population [in this city]
Provides [2] [Aluminum] Limited to [5] per Civilization
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
[+1 Production, +1 Gold] from [Water resource] tiles [in this city] Must be next to [Coast] [+15]% Production when constructing [Water] units [in this city]
[+25]% [Culture] [in all cities]
Must be next to [Desert] Only available <in cities without a [Nuclear Plant]>
[+15]% Production when constructing [Mounted] units [in this city] [+1 Production] from [Cattle] tiles [in this city] [+1 Production] from [Horses] tiles [in this city] [+1 Production] from [Sheep] tiles [in this city]
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
[+1 Production] from every specialist [in all cities]
[+15]% Strength <for [All] units> <vs cities> <when attacking>
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
Must not be on [Plains] [+1 Production] from [Stone] tiles [in this city] [+1 Production] from [Marble] tiles [in this city]
Buildings & wonders reference. Inspect acquisition and source facts for its role in the crafting system.
Free Social Policy Must be next to [Coast]
Only available <when religion is enabled> Destroyed when the city is captured