Monastery technologies
Atonement
Technology
Research a technology for religious-unit interactions.
Technology1 supported recipe route
WHY CONSIDER IT
This is situational research for games where monks and conversion are central to the plan.
When it fits: Consider when facing or using conversion-focused play and the gold cost is manageable.
The tradeoff: Costs 325 gold and is unavailable to several civilizations, including Britons and Franks.
Planner recipes & alternatives
Material calculator: 3bb43b1439eef88dfe7fe892d7f7dc41ac9dd76f.
Access & prerequisites
- Civilizations: Armenians, Aztecs, Bengalis, Berbers, Bohemians, Burgundians, Burmese, Byzantines, Chinese, Cumans, Dravidians, Ethiopians, Gurjaras, Huns, Italians, Japanese, Jurchens, Khitans, Lithuanians, Malay, Malians, Mapuche, Mayans, Mongols, Muisca, Portuguese, Romans, Saracens, Saxons, Shu, Slavs, Spanish, Tatars, Teutons, Turks, Varangians, Vietnamese, Vikings, Wu
Used by 0 objects
No downstream uses are recorded in this source scope.