Basic Gathering Hut
GatheringAdds an early gathering hut with four workplace capacity.

Construction reference prioritized for ALL WILL FALL’s survival, settlement infrastructure, and production roles.
Explore the purpose, prerequisites and tradeoffs behind these options.
Adds an early gathering hut with four workplace capacity.
Provides concrete foundation variants for structural planning.
Creates a basic path from junk for settlement movement routes.
Adds medium wooden house variants for settlement housing.
Made at Construction.
Adds a raincatcher building for water infrastructure.
Provides a dedicated storage building for settlement supplies.
Provides dedicated storage for water supplies.
Versatile material for paths, storage, gathering, and later infrastructure.
Provides an advanced boat workplace for sailors.
Adds a researched building in the energy storage category.
Made at Construction.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Made at Construction.
Adds a staffed production building in the canned food category.
Made at Construction.
Adds concrete pillar variants for support and layout planning.
Adds a staffed electric water desalinator.
Adds a staffed sea-category junk catcher.
Adds a boat in the food category with a multi-role workplace.
Provides dedicated storage for food supplies.
Made at Construction.
Adds a staffed fuel-to-energy building.
Made at Construction.
Adds a staffed goods manufacturing building.
Wiki revision snapshot 0e02ccc72718
Construction costs come from the native BuildingData table. Entries without explicit positive costs are catalog references only. · Identically named geometry variants share an object entry; different recorded costs remain separate recipes. Production rates are excluded.
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