Arable Farm for Flax
Building constructionMade at Station not specified in source.

Plan Roman and Celtic production by region, prioritizing shared construction materials and core supply chains.
Explore the purpose, prerequisites and tradeoffs behind these options.
Made at Station not specified in source.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Supports construction of many Roman producers and selected Celtic buildings.
Builds the Celtic barley farm.
Builds the Roman oats farm.
Builds the Roman flour extractor.
Builds the Roman salt extractor.
Builds the Roman studio for brooches.
Builds the Celtic studio for drinking horns.
Builds the Roman clothier for cloaks.
Builds the Celtic clothier for reed shoes.
Builds the Celtic saltwash extractor.
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Some choices across object families use AI assistance. Open an object to inspect its purpose, alternatives and material commitment.
Builds the Celtic eel fishery.
Builds the Roman mackerel fishery.
Builds the Celtic cockle gatherer.
Builds the Roman extractor for bird tongues.
Builds the Roman forest camp for Sandarac Wood.
Supports a small set of Celtic and Roman producer buildings.
Made at Station not specified in source.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Builds a wide range of Roman and Celtic producers.
Builds the Roman lard extractor.
Builds the Roman studio for fine glass.
Builds the Celtic studio for fur hats.
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The source records production input goods but no input quantities, so none are represented as craft recipes. Producer display labels are derived transparently from the source type and good name; underlying source GUID/type are stored in sourceFacts. Money and maintenance are not counted as crafting inputs; only positive building construction materials are represented.
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