House
Building constructionBuilds basic housing for settlement growth.

Plan Anno 1503 settlements around widely reused building materials, core housing, and targeted production, civic, and military construction.
Explore the purpose, prerequisites and tradeoffs behind these options.
Builds basic housing for settlement growth.
Adds a forester’s hut to resource production plans.
Adds a grain farm to agricultural production plans.
Made at Station not specified in source.
A broadly used material for building construction.
Provides an armorer building for a settlement’s military economy.
Adds a bakery to the settlement’s food production network.
Adds a brewery to the settlement’s beverage production plans.
Adds a chapel to a settlement’s civic buildings.
Adds a fire brigade building to settlement plans.
Builds housing for the aristocrat tier.
Adds a cannon tower to settlement defense plans.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Adds city wall construction to settlement defense plans.
Adds a stand for cloth or leather to settlement plans.
Adds cobblestone street construction to settlement plans.
Adds a district court to civic construction plans.
Adds dye works to production plans.
Adds a gem mine to resource production plans.
Builds a cathedral for an advanced settlement.
Adds a decorative flag to the settlement.
Adds a Hall of Generals to settlement plans.
Material for a limited set of major and decorative buildings.
Adds a charcoal burner to resource production plans.
Adds a cattle farm to agricultural production plans.
Tim Howgego Anno 1503/1503 AD Building and Industry Data (so
No numerical production input ratios are published in this source table and no production recipes are inferred. Non-material price, resident prerequisites and operating costs are not crafting inputs.
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