Medical Supplies III
An advanced colony-support product for medical demand.
Food and medical goods protect the settlement side of an industrial expansion; a factory plan that omits them can look complete while its workforce support is not.
When it fits: Bring it into the plan when the colony tier or demand calls for this grade, and keep lower-tier support needs visible too.
The tradeoff: One source recipe run makes 8 and lists 8 Medical supplies II, 4 Anesthetics, 4 Morphine at Assembly III; 3 recipe variant(s) for this output are grouped together. Verify access where the pack is incomplete. This is a recurring settlement stock target rather than a one-time building part; production must keep up with consumption.
Properties & access
Planner recipes & alternatives
Material calculator: Captain of Industry 0.8.6 · FactorioLab snapshot.
Access & prerequisites
- Unlock availability is not modeled; check the selected game build.
Used by 0 objects
No downstream uses are recorded in this source scope.

