handheld game system
ToolsA portable video game console, with a backlit screen allowing you to play in the dark. You can use it to play a game, but this requires batteries. Multiple game systems can be linked together for multiplayer games.

A practical guide to what matters across CDDA’s scavenging, crafting, equipment, and specialist systems.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
A portable video game console, with a backlit screen allowing you to play in the dark. You can use it to play a game, but this requires batteries. Multiple game systems can be linked together for multiplayer games.
A handheld tool used for controlled breaking of glass. A necessity for any glass cutting projects.
A harmonica with a holder, so that you can play it without a free hand.
A one-handed hatchet. Makes a great melee weapon, and is useful both for chopping things and hammering them.
A chemical heat pack, used to treat sports injuries and heat food. It is usable only once.
An absolutely enormous block of oddly-shaped steel with all the bells and whistles a blacksmith could ask for on an anvil. Necessary for heavy-duty metalworking or dropping on roadrunners.
Dummy item. If you see this description, it is a bug.
A 60-inch-long construction prybar. Essentially a long, solid steel rod with a hardened chisel tip.
Used for practice recipes and the like. If you see this description, it is a bug.
A heavy-duty LED flashlight with a durable polymer housing. It's impact-resistant, chemical-resistant, waterproof and certified for use in hazardous environments. Designed for firefighters, rescue personnel and miners but it can also be used for smacking hooligans. It has a spring-loaded clip that can be attached to your torso.
Used for practice recipes and the like. If you see this description, it is a bug.
A cordless, double-sided, gasoline-powered hedge trimmer. A long line of sharp-edged teeth extends from the engine; turning the trimmer on will make them rapidly vibrate. The poor man's chainsaw as far as the zombies are concerned.
A cordless, double-sided, gasoline-powered hedge trimmer. It is currently on, ready to do some zombie topiary; use this item to turn it off.
Used for practice recipes and the like. If you see this description, it is a bug.
A small waterproof high-power flashlight with an aluminum handle, powered by batteries. Can be attached to some diving masks and hoods.
A waterproof variable power flashlight with a plastic handle, powered by batteries. Can be attached to some diving masks and hoods and onto a proprietary wrist mount.
A small waterproof high-power flashlight with an aluminum handle, powered by batteries. Can be attached to some diving masks and hoods.
A metal tool that can punch a single hole in a piece of paper. I mean, you could do more if you wanted, but you'd have to do them one at a time. Or, if you really wanted more holes with one punch, I suppose you could fold the paper…. This is a one-cylinder hole puncher.
A snow machine, which freezes water and shreds it into "snow", designed to be used from the comfort of your own home! Useful for making snow cones.
A saddle, bridle, and associated tack that can be placed on a tamed animal that is capable of being ridden.
A hardened chisel-like object for metalsmithing. It's used to cut lengths of metal in some metalworking fabrication recipes.
A hardened chisel-like object for metalsmithing. It's used to cut lengths of metal in some metalworking fabrication recipes.
A heavy-duty bag marked with the Hub 01 logo. It contains space for barrels, adapters, and proprietary tools. Embossed on the inside is a sketch of the Hybrid Weapons Platform.
Dummy item. If you see this description, it is a bug.
A plastic hygrometer that can read the relative humidity in the air.
A small rectangular box. Inside is a device that measures humidity by utilizing the hygroscopy of hair. The hair's length changes with humidity as indicated on a dial.
A deactivated broken cyborg, the last shreds of its humanity still rotting away. Using this item involves placing it on the ground and reactivating its mechanical body. If reprogrammed and rewired successfully, the cyborg will then follow you and attack enemies. You monster.
An inactive grocery bot. Using this item involves placing it on the ground and reactivating its mechanical body. If reprogrammed and rewired successfully, the grocery bot will then identify you as a friendly, roam around or follow you.
An inactive camspy. Using this item involves turning it on and launching it. If reprogrammed and rewired successfully, the camspy will then keep watch for intruders.
An inactive cleaner bot. Using this item involves placing it on the ground and turning it on. If reprogrammed and rewired successfully, the cleaner bot will respond to future commands.
An inactive demining robot. Using this item involves placing it on the ground and turning it on.
An inactive Northrop Dispatch, guard model, serving as a mobile assembler and deployer of kamikaze manhacks for defense. Activate it to place it onto the ground; due to a one-way switch triggered during deactivation, however, it will be nonaggressive, and serves only as a distraction.
An inactive Hub 01 exterminatron. Using this item involves placing it on the ground and turning it on. If reprogrammed and reloaded successfully, the robot will track you while providing fire-support.
A large golden monolith. Carefully carved asymmetric edges betray its artificial origin.
An inactive experimental robot plundered from a science lab. It resembles a human-sized spider and was designed to deploy manhacks. Using this item involves placing it on the ground and turning it on. If reprogrammed and rewired successfully, the robot will race towards enemies and deploy a variety of experimental devices.
An inactive automated loudspeaker. Using this item involves placing it on the ground and turning it on. If reprogrammed and rewired successfully, the loudspeaker will continuously shout pre-recorded messages.
An inactive Northrop Dispatch, military model, serving as a mobile assembler and deployer of lethal manhacks for combat situations. Activate it to place it onto the ground; due to a one-way switch triggered during deactivation, however, it will be nonaggressive, and serves only as a distraction.
A deactivated prototype cyborg, glimpses of humanity can still be seen in its empty eyes. Using this item involves placing it on the ground and reactivating its mechanical body. If reprogrammed and rewired successfully, the cyborg will then follow you and attack enemies. You monster.
An inactive riot control turret. Using this item involves loading the unit with the 40x46mm M1006 sponge rounds in your inventory (if you wish to divide your ammunition, set aside whatever beanbag rounds you do NOT want to give the turret), turning it on, and placing it on the ground, where it will attach itself. If programmed successfully, the turret will then identify you as a friendly, and attack all enemies with its riot control gun.
An inactive security drone. They are fist-sized robots that fly through the air. They have a scanner, lens and speaker. Use this item to reprogram and activate the security drone. Electronics and computer skill determines if the targeting matrix is reprogrammed successfully.
An inactive security drone. They are fist-sized robots that fly through the air. They have a scanner, lens and speaker. Use this item to reprogram and activate the security drone. Electronics and computer skill determines if the targeting matrix is reprogrammed successfully.
An inactive security drone. They are fist-sized robots that fly through the air. They have a scanner, lens and speaker. Use this item to reprogram and activate the security drone. Electronics and computer skill determines if the targeting matrix is reprogrammed successfully.
An inactive security drone. They are fist-sized robots that fly through the air. They have a scanner, lens and speaker. Use this item to reprogram and activate the security drone. Electronics and computer skill determines if the targeting matrix is reprogrammed successfully.
An inactive security drone. They are fist-sized robots that fly through the air. They have a scanner, lens and speaker. Use this item to reprogram and activate the security drone. Electronics and computer skill determines if the targeting matrix is reprogrammed successfully.
An inactive security drone. They are fist-sized robots that fly through the air. They have a scanner, lens and speaker. Use this item to reprogram and activate the security drone. Electronics and computer skill determines if the targeting matrix is reprogrammed successfully.
This bot has had tubes welded above the original guns that allow it to shoot fireworks in order to blind and stun attackers. With fireworks being harder to come by then the ammo for the original weapons, the best option would be to convert it back to it's original guns. It should be easy enough to give it back the use of the original M16A4.
A featureless quartz pyramid that, although obviously artificial, shows no real indication of ever having been an advanced robot. Perhaps you could try reactivating it?
An inactive turret. Using this item involves loading the unit with the factory-loaded 9x19mm rounds in your inventory (if you wish to divide your ammunition, set aside whatever 9x19mm you do NOT want to give the turret), turning it on, and placing it on the ground. If reprogrammed and rewired successfully, the turret will then identify you as a friendly, and attack all enemies with its SMG.