Acidic Discharge CBM
BionicsA CBM that has been breached in several places. Some acid is leaking from it.

A practical guide to what matters across CDDA’s scavenging, crafting, equipment, and specialist systems.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
A CBM that has been breached in several places. Some acid is leaking from it.
A bionic that projects a thin forcefield around the user's body. Everything loses velocity when penetrating this field, which results in a reduced amount of dealt damage at the cost of user's bionic energy. Bullets and stabbing attacks will lose more velocity than cutting attacks, and those in turn more than bashing attacks.
A stimulator system that is implanted alongside the adrenal glands, allowing the user to trigger their body's adrenaline response at the cost of some bionic power.
This unit draws moisture from the surrounding air, which slowly trickles directly into the user's blood stream. It may fail in very dry environments.
An advanced filtration system that is implanted in the user's trachea. If toxins or airborne diseases find their way into the windpipe, the filter will attempt to remove them.
A motion-detecting alarm system will notice almost all movement within a fifteen-foot radius, and will silently alert the user. This is very useful during sleep, or if the user suspects a cloaked pursuer.
A set of quick-reacting transition lenses that are installed over the user's eyes. They negate glare penalties, partially protect from bright flashes, and protect the eyes when welding.
When active, this bionic eliminates all light within a 2 tile radius of the user through destructive interference.
An implanted set of vocal cords and speakers allowing the user to remodulate and project their voice at will.
A system of surgical-grade scalpels that is implanted in the user's fingers. They allow for automated precise cuts and can be used as a high-quality butchering tool.
A battery draining attachment to make use of the energy contained in normal, everyday batteries.
A set of vicious, retractable claws that are implanted inside the user's fingers. They do considerable cutting damage, but prevent the user from holding anything else while extended.
This thing was up someone's nose, they're probably glad to be rid of it.
This bionic is poorly wired and occasionally short-circuits.
A defective bionic that impairs vision.
A jumble of broken metal pieces that were removed during reconstructive surgery.
Small sensors that are implanted in the user's heart, allowing them to analyze their blood. This will detect many illnesses, drugs, and other conditions.
A filtration system that is installed in the heart and can actively filter out chemical impurities, primarily drugs, with limited impact on viruses. Note that it is not a targeted filter; ALL drugs in the system will be affected.
A complex port that is mounted above the hip. While active, it will recharge bionic power when connected to a battery via jumper cable.
A small medical implant that passively tracks your calorie expenditure and consumption.
A set of bionic coprocessors that are implanted in the user's brain, granting a +2 bonus to intelligence. It takes over and replaces numerous cognitive functions once installed and cannot be removed.
A chain lightning generator that emits a blast of lightning at a target, leaving a trail of lightning in its wake and jumping to additional targets within 4 tiles of the previous target.
A high-power system that uses a set of cameras and LEDs to make the user blend into their surroundings, rendering them fully invisible to eyes and optical sensors. However, this doesn't prevent detection from other means such as infrared, sonar, etc.
A set of bionic processors and databanks, loaded with martial arts combat programs. While active, the CQB module will improve the user's hand-to-hand combat skills, but prevents them from improving them through combat experience.
A small, but powerful LED flashlight that is mounted between the user's eyes.
A set of diamond corneas which greatly enhance the user's vision, granting a +2 bonus to perception.
A network of miniature piezoelectric capacitors, implanted throughout the user's body to protect from external electrical discharge.
A set of small parabolic EMP field generators that are mounted in the palm of the user's right hand. They can be used to instantly fire a wide, but short-ranged blast which will disable electronics and robots.
A formerly-functional CBM that is now a mess of naked wires and burnt resistors.
This CBM was wired incorrectly and would drain power from any system connected to it.
A broken implant that sends electromagnetic impulses that reduce other implants' capacity to store charge.
A powerful electromagnet that is implanted into the user's right hand, allowing them to indiscriminately pull all nearby magnetic objects towards them. Unlucky bystanders might be injured or killed by flying objects.
While fighting unarmed, or with a weapon that conducts electricity, there is a chance that a successful hit will shock the user's opponent, inflicting extra damage and disabling them temporarily at the cost of some energy.
A ranged EMP generator system that is implanted in the user's right arm and hand. The system fires precise, single-target pulses that require time to aim. Extremely effective against electronic targets, but mostly useless otherwise.
A malfunctioning bionic that causes sleepiness by altering the unfortunate user's brain chemistry.
While this bionic is active, the user's hearing will be drastically improved, allowing them to hear ten times better than the average person. Additionally, high-intensity sounds will be automatically dampened before they can damage the user's hearing.
A set of highly-advanced quantum storage drives used to enhance memory. While active, they increase the rate that the user learns skills. Once it is installed, it will partially replace the functionality of the hippocampus, and thus cannot be removed without risk of severe permanent amnesia and difficulty forming new memories.
A reactor that burns alcohol as fuel in an extremely efficient reaction. It can store up to 500 mL and accepts ethanol, methanol and denatured alcohol as fuel.
This module contains three synthetic stomachs and industrial-grade intestines which replace the user's corresponding organs. Not only will these extract much more nutrition from food, but also increase the user's resistance to foodborne illness, and occasionally allow the digestion of rotten food. Installing this CBM will correct any abnormalities in the user's digestive system.
Through controlled application of electrochemical impulses, this bionic module lets the user alter their facial structure so as to subtly affect the reactions of others. This grants a bonus to all social interactions.
A pair of powerful fire starters which extend from the tip of both hands' index fingers.
A small, high-powered laser that is embedded in the user's fingertip. This long-range weapon is not incredibly damaging, but is very accurate, and has the potential to start fires.
A miniature electrohack, surgically embedded in a finger of the user's right hand. This is an all-purpose hacking unit used to override control panels and the like, but not computers. Computer proficiency is important, and a failed use may cause damage.
An electronic lockpick that is embedded in a fingertip. This automatic system will quickly unlock all but the most advanced key locks without any skill required on the part of the user.
A set of ten double-edged, four centimeter long razor-sharp claws that are implanted underneath the fingernails. They deal a small amount of unarmed slashing damage whenever the user's fingertips are uncovered.
A combination of LEDs and speakers that create a flash and sound comparable to a flashbang grenade, deafening and blinding nearby enemies.