Command & Conquer: Tiberian Dawn · source & scope
Complete native cnc build-queue costs, unit/building references and prerequisite flags in the pinned OpenRA implementation.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 186 objects have no exact native illustration mapping.
- 81 objects have no detailed property fields beyond their recorded recipe or relationships.
- 194 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Production budget | 1 | 0 | 0 | 1 |
| Vehicles | 40 | 3 | 31 | 0 |
| Buildings | 150 | 8 | 79 | 1 |
| Construction bases | 1 | 1 | 1 | 1 |
| GDI construction bases | 1 | 1 | 1 | 1 |
| Nod construction bases | 1 | 1 | 1 | 1 |
| Power infrastructure | 2 | 2 | 2 | 2 |
| GDI infantry production | 1 | 1 | 1 | 1 |
| Nod infantry production | 1 | 1 | 1 | 1 |
| Nod vehicle production | 1 | 1 | 1 | 1 |
| Aircraft production | 1 | 1 | 1 | 1 |
| Communications infrastructure | 1 | 1 | 1 | 1 |
| Repair facilities | 1 | 1 | 1 | 1 |
| Nod defenses | 1 | 1 | 1 | 1 |
| Defensive towers | 1 | 1 | 1 | 1 |
| GDI defenses | 1 | 1 | 1 | 1 |
| Nod barriers | 1 | 1 | 1 | 1 |
| Barriers | 1 | 0 | 1 | 1 |
| Infantry | 1 | 1 | 1 | 1 |
| GDI infantry | 2 | 2 | 2 | 2 |
| Rocket infantry | 1 | 1 | 1 | 1 |
| Nod infantry | 2 | 2 | 2 | 2 |
| Engineers | 1 | 1 | 1 | 1 |
| Disabled creatures | 4 | 4 | 4 | 4 |
| Construction vehicles | 1 | 1 | 1 | 1 |
| Harvesting vehicles | 1 | 1 | 1 | 1 |
| GDI vehicles | 5 | 5 | 5 | 5 |
| Nod vehicles | 7 | 7 | 7 | 7 |
| Mobile headquarters | 1 | 1 | 1 | 1 |
| Utility vehicles | 1 | 0 | 1 | 1 |
| Transport aircraft | 1 | 1 | 1 | 1 |
| Nod aircraft | 1 | 1 | 1 | 1 |
| GDI aircraft | 1 | 1 | 1 | 1 |
| Aircrafts | 5 | 1 | 5 | 0 |
Catalog & calculator versions
242 discoverable objects and 34 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- OpenRA community implementation and balance; these costs are not asserted to match the original executable or remastered edition.
- Production spends Credits. Prerequisites, faction flags, power, construction placement and build limits remain separate conditions.
- Native health/speed values retain their original units; ticks, game speed, combat modifiers and build-time calculations are not converted to seconds.
- Campaign map overrides and non-buildable scripted actors are references where named, not craftable production routes.
- These are original same-game unit illustrations; source statistics, balance and costs are not imported into OpenRA.
- Destroyed husks, abstract production prerequisites, decorative terrain, and unsupported original-game units are not assigned intact unit artwork.
- Original unit illustrations are a presentation aid. OpenRA ruleset versions and construction budgets remain pinned to the native source pack.
- The unitstatistics.com page declares original icons whose endpoints currently return 404. Those broken source URLs are rejected; only successfully decoded Classic wiki artwork is included.
Source record
OpenRA GPL-3.0 implementation; game names/art remain owned by their original rightsholders.
OpenRA contributors; original game rightsholders
Retrieved 2026-10-25T06:22:11.515020+00:00
Revision b4f3d8ae02b6bd6f4a3a5441e6d0daf7c5073787
Checksum & review record
0d9398bfe2dbe51af300e8a7c39351caa940dae21b793926f2e5b36a041236c6
Native quantities and references normalized; source scope and unsupported mechanics are explicit. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.