✦Barracks
BuildingsProvides GDI Barracks for infantry production.

Build your economy and production base first; then invest in faction-specific combat and utility units as their prerequisites allow.
Explore the purpose, prerequisites and tradeoffs behind these options.
✦Provides GDI Barracks for infantry production.
✦Provides the Construction Yard build queue.
✦Provides the Hand of Nod for infantry production.
✦Adds a Harvester to either faction’s vehicle roster.
✦Adds a Power Plant for either faction.
✦Provides a Communications Center for either faction.
✦Adds an Engineer infantry option for either faction.
✦Adds a GDI Medium Tank.
✦Adds Minigunner infantry for either faction.
✦Adds a Mobile Construction Vehicle for either faction.
✦Adds Rocket Soldier infantry for either faction.
Made at Support.Nod.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.

Aircrafts reference. Inspect acquisition and source facts for its role in the crafting system.
Funds every build-queue purchase.
✦Adds an advanced GDI guard tower.
✦Opens Nod vehicle production through an Airstrip.
✦Adds a Nod Apache Longbow aircraft.
✦Adds a Nod artillery vehicle.
✦Adds Grenadier infantry to the GDI roster.
✦Adds a Guard Tower for either faction.
✦Provides a Helipad for either faction.
✦Adds a GDI Orca aircraft.
✦Adds a Repair Facility for either faction.
Vehicles reference. Inspect acquisition and source facts for its role in the crafting system.
OpenRA release-20250330
OpenRA community implementation and balance; these costs are not asserted to match the original executable or remastered edition. · Production spends Credits. Prerequisites, faction flags, power, construction placement and build limits remain separate conditions.
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