Dune 2000 · source & scope
Complete native d2k build-queue costs, unit/building references and prerequisite flags in the pinned OpenRA implementation.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 53 objects have no exact native illustration mapping.
- 10 objects have no detailed property fields beyond their recorded recipe or relationships.
- 43 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Production budget | 1 | 0 | 0 | 1 |
| Vehicles | 25 | 6 | 23 | 0 |
| Aircrafts | 7 | 3 | 7 | 0 |
| Construction infrastructure upgrades | 1 | 0 | 0 | 1 |
| Infantry production upgrades | 1 | 0 | 0 | 1 |
| Vehicle production upgrades | 2 | 0 | 0 | 2 |
| High Tech Factory upgrades | 1 | 0 | 0 | 1 |
| Basic infantry | 1 | 1 | 1 | 1 |
| Specialist infantry | 6 | 6 | 6 | 6 |
| Infantrys | 2 | 2 | 2 | 0 |
| Base expansion vehicles | 2 | 2 | 2 | 2 |
| Light combat vehicles | 3 | 3 | 3 | 3 |
| Specialist combat vehicles | 6 | 6 | 6 | 6 |
| Heavy combat vehicles | 1 | 1 | 1 | 1 |
| Combat vehicles | 6 | 6 | 6 | 6 |
| Aircraft | 2 | 2 | 2 | 2 |
| Base construction | 2 | 0 | 0 | 2 |
| Construction infrastructure | 1 | 0 | 1 | 1 |
| Infantry production | 1 | 0 | 1 | 1 |
| Resource storage | 1 | 0 | 1 | 1 |
| Vehicle production | 2 | 0 | 2 | 2 |
| Base infrastructure | 1 | 0 | 1 | 1 |
| Base defenses | 3 | 0 | 3 | 3 |
| Vehicle support infrastructure | 1 | 0 | 1 | 1 |
| Aircraft and infantry production | 1 | 0 | 1 | 1 |
| Research infrastructure | 1 | 0 | 1 | 1 |
| Advanced base infrastructure | 1 | 0 | 1 | 1 |
| Buildings | 9 | 0 | 9 | 0 |
Catalog & calculator versions
91 discoverable objects and 28 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- OpenRA community implementation and balance; these costs are not asserted to match the original executable or remastered edition.
- Production spends Credits. Prerequisites, faction flags, power, construction placement and build limits remain separate conditions.
- Native health/speed values retain their original units; ticks, game speed, combat modifiers and build-time calculations are not converted to seconds.
- Campaign map overrides and non-buildable scripted actors are references where named, not craftable production routes.
- These are original same-game unit illustrations; source statistics, balance and costs are not imported into OpenRA.
- Destroyed husks, abstract production prerequisites, decorative terrain, and unsupported original-game units are not assigned intact unit artwork.
- Original unit illustrations are a presentation aid. OpenRA ruleset versions and construction budgets remain pinned to the native source pack.
Source record
OpenRA GPL-3.0 implementation; game names/art remain owned by their original rightsholders.
OpenRA contributors; original game rightsholders
Retrieved 2026-10-25T06:22:11.515020+00:00
Revision b4f3d8ae02b6bd6f4a3a5441e6d0daf7c5073787
Checksum & review record
502f684ffd31e703e124bc65bd0ad1951f5b455979dc2a14e69915a726dc5fc3
Native quantities and references normalized; source scope and unsupported mechanics are explicit. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.