Barracks
VehiclesEstablish the infantry production route.

Credits fund every build; prioritize the production chain, useful units, and infrastructure before gated specialists.
Explore the purpose, prerequisites and tradeoffs behind these options.
Establish the infantry production route.
Establish a Construction Yard for base building.
Build the Heavy Factory to open armored vehicle production.
Add an Atreides heavy combat vehicle to the field force.
Upgrade the Barracks to open more infantry options.
Made at Aircraft.
Upgrade the Heavy Factory for advanced vehicle routes.
Build the High Tech Factory for advanced production routes.
Build the IX Research Center for advanced production progression.
Produce Light Infantry as a basic field unit.
Build an Outpost to open advanced base progression.
Fund structures, infantry, vehicles, and aircraft across the build queue.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Buildings reference. Inspect acquisition and source facts for its role in the crafting system.
Place a Concrete Slab as part of base construction.
Add a Concrete Wall segment to the base.
Upgrade the Construction Yard for its later construction route.
Provide an engineer infantry option for specialized field tasks.
Produce a Missile Quad through the Vehicle queue.
Produce a Missile Tank through the Armor queue.
Produce a Mobile Construction Vehicle through Armor.
Build the Palace for advanced faction production progression.
Build a Repair Pad for vehicle support.
Made at Armor.
Infantrys reference. Inspect acquisition and source facts for its role in the crafting system.
OpenRA release-20250330
OpenRA community implementation and balance; these costs are not asserted to match the original executable or remastered edition. · Production spends Credits. Prerequisites, faction flags, power, construction placement and build limits remain separate conditions.
Inspect source & coverage ↗