Freeciv · source & scope
Native Classic ruleset unit/building directory and base production Shield budgets.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 3 objects have no exact native illustration mapping.
- 1 objects have no detailed property fields beyond their recorded recipe or relationships.
- 73 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Production budget | 1 | 0 | 0 | 1 |
| Units | 29 | 29 | 29 | 0 |
| Engineering units | 1 | 1 | 1 | 1 |
| Ranged infantry | 1 | 1 | 1 | 1 |
| Specialized land units | 1 | 1 | 1 | 1 |
| Mounted land units | 3 | 3 | 3 | 3 |
| Armored land units | 1 | 1 | 1 | 1 |
| Siege units | 3 | 3 | 3 | 3 |
| Strike aircraft | 1 | 1 | 1 | 1 |
| Naval transport units | 1 | 1 | 1 | 1 |
| Naval combat units | 4 | 4 | 4 | 4 |
| Naval aircraft carriers | 1 | 1 | 1 | 1 |
| Missile units | 1 | 1 | 1 | 1 |
| Diplomatic units | 1 | 1 | 1 | 1 |
| Trade units | 1 | 1 | 1 | 1 |
| Exploration units | 1 | 1 | 1 | 1 |
| Special units | 1 | 1 | 1 | 1 |
| Reconnaissance aircraft | 1 | 1 | 1 | 1 |
| Air transport buildings | 1 | 1 | 1 | 1 |
| City infrastructure | 1 | 1 | 1 | 1 |
| Economic buildings | 1 | 1 | 1 | 1 |
| Military buildings | 3 | 1 | 3 | 3 |
| City amenities | 2 | 2 | 2 | 2 |
| City defenses | 1 | 1 | 1 | 1 |
| Coastal defenses | 1 | 1 | 1 | 1 |
| City administration | 1 | 1 | 1 | 1 |
| Production buildings | 1 | 1 | 1 | 1 |
| Food infrastructure | 1 | 1 | 1 | 1 |
| Buildings & wonders | 44 | 44 | 44 | 0 |
| Air defense buildings | 1 | 1 | 1 | 1 |
| Space program wonders | 1 | 1 | 1 | 1 |
| Economic wonders | 2 | 2 | 2 | 2 |
| Science wonders | 3 | 3 | 3 | 3 |
| Late-game wonders | 1 | 1 | 1 | 1 |
| Diplomatic wonders | 1 | 1 | 1 | 1 |
| Defensive wonders | 1 | 1 | 1 | 1 |
| Production conversion | 1 | 1 | 1 | 1 |
Objects still missing exact artwork
Catalog & calculator versions
121 discoverable objects and 37 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- Base production budgets only; difficulty, city production, upkeep, government, veteran bonuses and rushing Gold modifiers remain separate.
- Population removal is shown as a city prerequisite/cost condition, not pooled inventory. Technology and faction availability remain separate requirements.
- Other bundled rulesets and custom mods have different costs and are not mixed into Classic.
- Classic ruleset graphic tags map to original bundled Amplio2 unit and generic building sheet cells. Some source graphics are absent from these chosen tilesets and remain unillustrated.
Source record
Original open-source project and bundled game-data licenses; original artwork remains credited to its contributors.
freeciv/freeciv contributors
Retrieved 2026-10-25T06:35:55.235018+00:00
Revision 2c4304c742aa81f1d73a5d604ed83237d57804a1
Checksum & review record
f36d6105a0d434294e431664d4196b7dde06010ebec763d549c62f48542bfabe
Native quantities and references normalized; source scope and unsupported mechanics are explicit. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.