A.Smith's Trading Co.
Buildings & wondersPursue an Economics-gated wonder for a trade-oriented city plan.

Classic Freeciv production, city infrastructure, and military options
Explore the purpose, prerequisites and tradeoffs behind these options.
Pursue an Economics-gated wonder for a trade-oriented city plan.
Build an early land defense force with a modest Shield budget.
Deploy a mobile land combat unit for a force built around direct attacks.
Add a high-attack land unit to a plan for breaking enemy positions.
Establish a low-cost military building as part of a city’s force-production setup.
Bring a powerful sea combat unit to a naval strategy.
Add an air strike unit for a campaign that can support aircraft operations.
Use an Engineers unit for a land plan that needs a noncombat specialist.
Invest in a factory for a city-focused production plan in the industrial era.
Consider a granary when planning city growth and food management.
Made at City production.
Compare the base Shield budgets for city production across buildings and units.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Add airport infrastructure when air movement is part of the city network plan.
Commit a major wonder project to a space-focused endgame plan.
Plan city infrastructure around growth needs once Construction is available.
Extend a marketplace city with a bank for an economic development plan.
Use a trade-class unit for a plan centered on commerce or intercity activity.
Move a small land force by sea using a ship with listed transport capacity 3.
Transport a substantial force by sea with a ship listing capacity 8.
Use mobile mounted forces for a land strategy that benefits from move rate 2.
Invest in a city defense building when protecting an important settlement matters.
Invest in a science-oriented wonder when a major city project suits your plan.
Commit to a major late-game wonder when its city project fits your broader strategy.
Use a noncombat land unit for a diplomatic strategy after Writing.
3.2.6 · Classic ruleset
Base production budgets only; difficulty, city production, upkeep, government, veteran bonuses and rushing Gold modifiers remain separate. · Population removal is shown as a city prerequisite/cost condition, not pooled inventory. Technology and faction availability remain separate requirements.
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