Crossbow
RangedPlan smithing or woodworking materials for a bows choice.

Source-recorded crafting and construction costs, native item facts and connected material uses for Grim Realms.
Explore the purpose, prerequisites and tradeoffs behind these options.
Plan smithing or woodworking materials for a bows choice.
Plan smithing or woodworking materials for a heavy weapons choice.
Plan smithing or woodworking materials for a blunt weapons choice.
Plan smithing or woodworking materials for a smelting choice.
Plan smithing or woodworking materials for a blades choice.
Plan smithing or woodworking materials for a heavy blades choice.
Plan smithing or woodworking materials for a tools and weapons choice.
Plan smithing or woodworking materials for a shields choice.
Plan smithing or woodworking materials for a tower shields choice.
Plan smithing or woodworking materials for a polearms choice.
Materials reference. Inspect acquisition and source facts for its role in the crafting system.
Plan smithing or woodworking materials for a bows choice.
Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Plan smithing or woodworking materials for a heavy weapons choice.
Plan smithing or woodworking materials for a blunt weapons choice.
Plan smithing or woodworking materials for a smelting choice.
Plan smithing or woodworking materials for a blades choice.
Plan smithing or woodworking materials for a shields choice.
Plan smithing or woodworking materials for a tower shields choice.
Used for Copper Ingot.
Plan smithing or woodworking materials for a bows choice.
Plan smithing or woodworking materials for a smelting choice.
Plan smithing or woodworking materials for a blades choice.
Materials reference. Inspect acquisition and source facts for its role in the crafting system.
Plan smithing or woodworking materials for a smelting choice.
Wiki revision snapshot 3d59226a0a47
Wiki revisions retain their own dates; a recent article edit does not establish a game release or current build compatibility. · Only unambiguous numeric crafting requirements are calculated. Unparsed dynamic templates, alternatives, random yields and unsupported modifiers are excluded.
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