Badge I
AccessoriesEntry accessory and reusable ingredient for several early synthesis paths.
Dark Road synthesis is a BP-funded ladder of accessory upgrades, with materials serving as focused inputs.
Explore the purpose, prerequisites and tradeoffs behind these options.
Entry accessory and reusable ingredient for several early synthesis paths.
Funds synthesis of the Badge line and accessory upgrades.
Core input for the early Badge recipes.
Advanced ice-themed ring and ingredient for Blizzaga Ring+.
Used for Poison Ward Necklace.
Named input to the Thundaga Belt recipe.
Intermediate Badge used to advance the Badge line.
Common path input for the Chain and Earrings lines.
Intermediate ice-themed ring used to craft Blizzaga Ring.
Intermediate Badge that enables Badge IV.
Recurring input across Necklace and Ring accessory upgrades.
Starting point for the supplied ice-ring upgrade path.
Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Advanced Badge ingredient for Badge V.
Recurring input for Earrings and Ring progression.
Named input for the Blizzaga Belt recipe.
Made at Item Synthesis.
Recurring ingredient for the Necklace progression.
Made at Item Synthesis.
Shared input for advanced Badge, Chain, Earrings, Necklace, and Ring recipes.
Made at Item Synthesis.
Recurring input across the Ring progression.
Made at Item Synthesis.
Dedicated ingredient for the early Earrings progression.
Made at Item Synthesis.
Offline 5.0.0 synthesis requirements from source version annotations
Original and Final Mix bills are distinct conditioned recipes within one game; remasters are not counted as separate games. · Optional Bright, Energy, Serenity and Moogle-level modifiers are not applied automatically. Explicit Serenity upgrade outputs and the mandatory KHII Ultima Weapon Energy Crystal route are retained.
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