Bellows Without Nozzle
Object interactionMade at World interaction. Used for Bellows.

Player-facing two-object native state transitions from the pinned OneLifeData7 object and transition files, represented as one-unit interaction edges.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
Made at World interaction. Used for Clay Bowl.
Made at World interaction. Used for Loose Big Sign.
Made at World interaction.
Made at World interaction.
Made at World interaction.
Made at World interaction.