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One Hour One Life official game artwork

One Hour One Life

Player-facing two-object native state transitions from the pinned OneLifeData7 object and transition files, represented as one-unit interaction edges.

2,278objects18families2,241recipe routes

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USEFUL ACROSS THE GAME

Recommended projects & upgrades

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BROWSE THE WHOLE GAME

Find your direction.

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PURPOSE, PROGRESSION & TRADEOFFS

Useful across the game

Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.

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Source version, supported systems & project templates

data 437

This is not a conventional recipe-only pack: source transitions include harvesting, tool use and object transformations; the category explicitly distinguishes object interactions. · Empty-hand transitions, passive/decay transitions, transitions touching person objects, hidden @ names and source no-ops are excluded until their distinct semantics are modeled.

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