Fire Bow Drill
Object interactionPlan Fire Bow Drill when a fire-starting transition is required in the chosen object chain.

Player-facing two-object native state transitions from the pinned OneLifeData7 object and transition files, represented as one-unit interaction edges.
Explore the purpose, prerequisites and tradeoffs behind these options.
Plan Fire Bow Drill when a fire-starting transition is required in the chosen object chain.
Use Forge in a metalworking plan and follow its exact native object-state transitions.
Track Shallow Tilled Row as a crop-ground or planted-state target for an agriculture plan.
Use Sharp Stone as a stone-tool transition target and trace the held/ground objects recorded by the source.
Plan Adobe Kiln as a kiln or fired-material step, distinct from a generic item craft.
Include Adobe Oven when a cooking chain requires the oven object or its state.
Track Adobe Wall as a construction goal with the exact acquired source row.
Track Bow Saw when a woodworking chain needs this tool output.
Include Bowl of Water when a water-processing path needs this recorded container state.
Include Shovel when the source transition uses earth-moving equipment.
Track Steel Axe as a metal tool output; its transition inputs and required tools remain separate.
Include Steel Hoe when preparing crop ground or maintaining an agriculture chain.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Made at World interaction.
Include Basket in a base-storage plan and budget its recipe inputs.
Budget Bow and Arrow as hunting equipment using the source-listed transition inputs.
Choose Baked Bread when food preparation is the goal; quantities beyond the source transition are not inferred.
Use Raw Berry Pie as a food-preparation state in its source-backed object interaction chain.
Materials reference. Inspect acquisition and source facts for its role in the crafting system.
Track Dry Planted Corn Seed as a crop-ground or planted-state target for an agriculture plan.
Use Stone Hatchet as a stone-tool transition target and trace the held/ground objects recorded by the source.
Track Stone Wall as a construction goal with the exact acquired source row.
Include Stone Hoe when preparing crop ground or maintaining an agriculture chain.
Made at World interaction.
Choose Baked Potato when food preparation is the goal; quantities beyond the source transition are not inferred.
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This is not a conventional recipe-only pack: source transitions include harvesting, tool use and object transformations; the category explicitly distinguishes object interactions. · Empty-hand transitions, passive/decay transitions, transitions touching person objects, hidden @ names and source no-ops are excluded until their distinct semantics are modeled.
Inspect source & coverage ↗