Command & Conquer: Red Alert · source & scope
Complete native ra build-queue costs, unit/building references and prerequisite flags in the pinned OpenRA implementation.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 204 objects have no exact native illustration mapping.
- 47 objects have no detailed property fields beyond their recorded recipe or relationships.
- 238 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Production budget | 1 | 0 | 0 | 1 |
| Vehicles | 62 | 25 | 53 | 11 |
| Buildings | 187 | 32 | 150 | 14 |
| Aircrafts | 11 | 3 | 11 | 0 |
| Infantry | 13 | 12 | 13 | 13 |
| Infantrys | 3 | 2 | 3 | 0 |
| Aircraft | 6 | 5 | 6 | 6 |
| Naval units | 3 | 3 | 3 | 3 |
Catalog & calculator versions
286 discoverable objects and 8 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- OpenRA community implementation and balance; these costs are not asserted to match the original executable or remastered edition.
- Production spends Credits. Prerequisites, faction flags, power, construction placement and build limits remain separate conditions.
- Native health/speed values retain their original units; ticks, game speed, combat modifiers and build-time calculations are not converted to seconds.
- Campaign map overrides and non-buildable scripted actors are references where named, not craftable production routes.
- These are original same-game unit illustrations; source statistics, balance and costs are not imported into OpenRA.
- Destroyed husks, abstract production prerequisites, decorative terrain, and unsupported original-game units are not assigned intact unit artwork.
- Original unit illustrations are a presentation aid. OpenRA ruleset versions and construction budgets remain pinned to the native source pack.
- The unitstatistics.com page declares original icons whose endpoints currently return 404. Those broken source URLs are rejected; only successfully decoded Classic wiki artwork is included.
Source record
OpenRA GPL-3.0 implementation; game names/art remain owned by their original rightsholders.
OpenRA contributors; original game rightsholders
Retrieved 2026-10-25T06:22:11.515020+00:00
Revision b4f3d8ae02b6bd6f4a3a5441e6d0daf7c5073787
Checksum & review record
d9316fc6e9da9a843ef296fb2e1a1b323c989945cd75bac49c94b4dc648f2339
Native quantities and references normalized; source scope and unsupported mechanics are explicit. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.