RimWorld · source & scope
Native fixed-bill equipment, colony construction, material-specific stuff alternatives and explicit production recipes; research, skills, DLC package and work-unit facts are preserved.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 479 objects have no exact native illustration mapping.
- 404 objects have no detailed property fields beyond their recorded recipe or relationships.
- 596 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| raw resources | 9 | 6 | 2 | 1 |
| ghoul | 5 | 2 | 5 | 0 |
| manufactured components | 1 | 1 | 0 | 1 |
| ghoul equipment | 1 | 1 | 1 | 1 |
| manufactured | 13 | 3 | 2 | 0 |
| misc | 22 | 5 | 19 | 0 |
| bionic | 30 | 3 | 30 | 0 |
| Buildings · floors | 62 | 3 | 0 | 0 |
| doors | 1 | 0 | 0 | 1 |
| advanced raw resources | 1 | 1 | 0 | 1 |
| stone blocks | 6 | 4 | 0 | 1 |
| Buildings · structure | 12 | 3 | 0 | 0 |
| Buildings · Anomaly | 11 | 3 | 0 | 0 |
| Anomaly infrastructure | 1 | 0 | 0 | 1 |
| mortar shells | 7 | 3 | 7 | 0 |
| Buildings · security | 17 | 3 | 0 | 0 |
| Buildings · power | 13 | 6 | 0 | 0 |
| art | 6 | 3 | 0 | 1 |
| artifacts | 1 | 1 | 1 | 0 |
| Anomaly materials | 1 | 1 | 0 | 1 |
| Anomaly artifacts | 1 | 1 | 1 | 1 |
| drugs | 12 | 3 | 7 | 1 |
| headgear | 42 | 3 | 42 | 0 |
| textiles | 4 | 3 | 0 | 1 |
| wools | 7 | 3 | 0 | 1 |
| utility | 14 | 4 | 14 | 0 |
| leathers | 27 | 3 | 0 | 1 |
| ranged weapons | 26 | 13 | 26 | 1 |
| mechtech | 5 | 3 | 5 | 0 |
| mechanitor implants | 1 | 0 | 1 | 1 |
| Buildings · Biotech | 23 | 3 | 0 | 0 |
| hemogen resources | 1 | 1 | 0 | 1 |
| Buildings · furniture | 45 | 5 | 7 | 0 |
| mechanoid infrastructure | 1 | 0 | 0 | 1 |
| mechanoid apparel | 1 | 0 | 1 | 1 |
| mechanoid utility gear | 1 | 0 | 1 | 1 |
| armor | 16 | 6 | 16 | 1 |
| grenades | 4 | 3 | 4 | 1 |
| drug crops | 1 | 1 | 0 | 1 |
| plant matter | 2 | 2 | 0 | 0 |
| prosthetic | 14 | 2 | 14 | 0 |
| prosthetics | 1 | 1 | 1 | 1 |
| foods | 1 | 1 | 0 | 0 |
| terrain construction | 1 | 0 | 0 | 1 |
| animal furniture | 1 | 0 | 0 | 1 |
| Buildings · recreation | 7 | 2 | 0 | 0 |
| recreation furniture | 1 | 1 | 0 | 1 |
| Buildings · misc | 19 | 4 | 0 | 0 |
| communications infrastructure | 1 | 0 | 0 | 1 |
| power storage | 1 | 1 | 0 | 1 |
| Buildings · production | 22 | 8 | 0 | 0 |
| production stations | 1 | 0 | 0 | 1 |
| mortar ammunition | 1 | 0 | 1 | 1 |
| defensive traps | 1 | 0 | 0 | 1 |
| Buildings · ship | 5 | 3 | 0 | 0 |
| ship systems | 1 | 0 | 0 | 1 |
| basic utility buildings | 1 | 1 | 0 | 1 |
| Buildings · Temperature | 4 | 3 | 0 | 0 |
| medicine | 2 | 2 | 2 | 1 |
| noble apparel | 5 | 3 | 5 | 1 |
| apparel | 1 | 0 | 1 | 1 |
| melee weapons | 10 | 3 | 10 | 1 |
| Buildings · ideology | 25 | 3 | 0 | 0 |
| raw plant matter | 1 | 1 | 0 | 1 |
| Ideology utility buildings | 1 | 0 | 0 | 1 |
| decorative flooring | 1 | 0 | 0 | 1 |
| Buildings · odyssey | 13 | 3 | 0 | 0 |
| TerrainDef | 1 | 0 | 0 | 0 |
| gravship systems | 1 | 0 | 0 | 1 |
| unique weapons | 12 | 3 | 12 | 0 |
| unique ranged weapons | 1 | 0 | 1 | 1 |
| bionics | 1 | 0 | 1 | 1 |
| recreation instruments | 1 | 1 | 0 | 1 |
| recreation | 2 | 2 | 0 | 0 |
| Pawn | 20 | 3 | 0 | 0 |
| agricultural mechanoids | 1 | 0 | 0 | 1 |
| salvage chunks | 1 | 1 | 0 | 1 |
| chunks | 1 | 1 | 0 | 0 |
| stone chunks | 6 | 3 | 0 | 1 |
Catalog & calculator versions
644 discoverable objects and 79 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- Quantities come from native XML definitions, including inherited costs and ingredient filters. The extracted build is 1.6.4871 rev598, generated 2026-08-17 16:10:05 UTC.
- Stuff alternatives use the real native material categories. Gold and silver require ten objects per stuff volume unit; fixed recipe volume counts are converted with the native ingredient getter.
- Nutrition-based food mixing, dynamic butchery/smelting yields, surgeries without produced items, abstract definitions and unsupported dynamic ingredient predicates are excluded.
- Fixed construction cost lists use item counts. Stuff costs use volume. Explicit RecipeDef ingredients use their declared value getter, never a universal quantity fallback.
- Native work amounts remain work units, not elapsed seconds. Crafter skill, health, work speed, material factors, room conditions and difficulty change completion time.
- Object stats are the base definition before quality, stuff bonuses and pawn effects. DLC requirements are attached to source packages; this catalog does not claim to evaluate every conditional DLC patch operation.
- Product quality outcomes, faction unlocks, bill ingredient settings and player research state are not simulated.
Source record
Factual names, numeric mechanics and identifiers only; game assets remain their respective owners’ property.
Retrieved 2026-10-25T05:49:43.066086Z
Revision response snapshot 2026-10-25T05:49:43.066086Z
Checksum & review record
72008bf4b01845406930c2800a4f3ffe6b09ca23323d3e8576e80a81857538dc
Checked positive source quantities, complete item references, unique recipe identities and three finite deterministic material-plan examples. Independent Palworld bills are labeled per item where checked. Gameplay was not required and is not claimed. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Source joins and calculation fixtures checked. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.
RimWorld · 1.6.4871 rev598 · native definitions 2026-08-17 · https://rimworld.lattemacchiato.dev/raw-xml.json.zstd · https://raw.githubusercontent.com/josh-m/RW-Decompile/master/Verse/IngredientValueGetter_Volume.cs · https://raw.githubusercontent.com/josh-m/RW-Decompile/master/Verse/IngredientCount.cs · https://raw.githubusercontent.com/josh-m/RW-Decompile/master/Verse/ThingDef.cs · https://raw.githubusercontent.com/josh-m/RW-Decompile/master/Verse/RecipeDef.cs · https://raw.githubusercontent.com/josh-m/RW-Decompile/master/RimWorld/RecipeDefGenerator.cs