component
manufacturedKey intermediate for buildings and crafted equipment.

RimWorld’s broad colony loop rewards core materials, power, medicine, and versatile equipment; DLC artifacts and decor are narrower investments.
Explore the purpose, prerequisites and tradeoffs behind these options.
Key intermediate for buildings and crafted equipment.
General construction and crafting metal.
Made at Construction.
Made at Construction.
Made at Construction.
Made at machining table.
Made at Construction.
Stores power for a colony power system.
Made at Construction.
Made at Construction.
Made at Construction.
Made at Construction.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Made at bioferrite shaper.
Made at Construction.
Made at electric smithy / fueled smithy.
Console for colony communications planning.
Made at Construction.
Made at Construction.
Made at Construction.
Made at machining table.
Made at Construction.
Crafted medicine for medical supply planning.
Made at Construction.
Made at Crafting.
1.6.4871 rev598 · native definitions 2026-08-17
Quantities come from native XML definitions, including inherited costs and ingredient filters. The extracted build is 1.6.4871 rev598, generated 2026-08-17 16:10:05 UTC. · Stuff alternatives use the real native material categories. Gold and silver require ten objects per stuff volume unit; fixed recipe volume counts are converted with the native ingredient getter.
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