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RimWorld official game artwork

RimWorld

RimWorld’s broad colony loop rewards core materials, power, medicine, and versatile equipment; DLC artifacts and decor are narrower investments.

644objects79families3,418recipe routes

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USEFUL ACROSS THE GAME

Recommended projects & upgrades

Explore the purpose, prerequisites and tradeoffs behind these options.

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BROWSE THE WHOLE GAME

Find your direction.

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biomutation pulser

Anomaly artifacts

1 objects ↗

Anomaly infrastructure

1 objects ↗

twisted meat

Anomaly materials

1 objects ↗

electric inhibitor

Buildings · Anomaly

11 objects ↗

deathrest casket

Buildings · Biotech

23 objects ↗

coolerheaterpassive cooler

Buildings · Temperature

4 objects ↗

bioferrite plate

Buildings · floors

62 objects ↗

baby decoration

Buildings · furniture

45 objects ↗

biosculpter podchristmas tree

Buildings · ideology

25 objects ↗

egg box

Buildings · misc

19 objects ↗

grav field extendergravship substructure

Buildings · odyssey

13 objects ↗

bioferrite generatorchemfuel powered generator

Buildings · power

13 objects ↗

Buildings · production

22 objects ↗

Buildings · recreation

7 objects ↗

Buildings · security

17 objects ↗

ship computer coreship cryptosleep casket

Buildings · ship

5 objects ↗

Buildings · structure

12 objects ↗

Ideology utility buildings

1 objects ↗

plasteel

advanced raw resources

1 objects ↗

agricultural mechanoids

1 objects ↗

animal furniture

1 objects ↗

apparel

1 objects ↗

flak jacketflak pantsflak vest

armor

16 objects ↗

campfire

basic utility buildings

1 objects ↗

bionics

1 objects ↗

communications infrastructure

1 objects ↗

decorative flooring

1 objects ↗

defensive traps

1 objects ↗

doors

1 objects ↗

psychoid leaves

drug crops

1 objects ↗

adrenal heart

ghoul equipment

1 objects ↗

gravship systems

1 objects ↗

hemogen pack

hemogen resources

1 objects ↗

component

manufactured components

1 objects ↗

mechanitor implants

1 objects ↗

mechanoid apparel

1 objects ↗

mechanoid infrastructure

1 objects ↗

mechanoid utility gear

1 objects ↗

breach axegladius

melee weapons

10 objects ↗

mortar ammunition

1 objects ↗

battery

power storage

1 objects ↗

production stations

1 objects ↗

cochlear implant

prosthetics

1 objects ↗

assault rifle

ranged weapons

26 objects ↗

raw fungus

raw plant matter

1 objects ↗

Game-of-Ur board

recreation furniture

1 objects ↗

harp

recreation instruments

1 objects ↗

mechanoid slag chunk

salvage chunks

1 objects ↗

ship systems

1 objects ↗

terrain construction

1 objects ↗

unique ranged weapons

1 objects ↗

unique bolt-action rifle

unique weapons

12 objects ↗

deadlife pack

utility

14 objects ↗

centipede burnercentipede gunner

Pawn

20 objects ↗

TerrainDef

1 objects ↗

large sculpturesmall sculpture

art

6 objects ↗

shard animal pulser

artifacts

1 objects ↗

bionic

30 objects ↗

steel slag chunk

chunks

1 objects ↗

drugs

12 objects ↗

corrosive heartghoul barbs

ghoul

5 objects ↗

frag grenadesmolotov cocktailstox grenades

grenades

4 objects ↗

headgear

42 objects ↗

leathers

27 objects ↗

advanced component

manufactured

13 objects ↗

mech gestation processor

mechtech

5 objects ↗

medicineherbal medicine

medicine

2 objects ↗

blood torch

misc

22 objects ↗

deadlife shellhigh-explosive shell

mortar shells

7 objects ↗

corsetformal shirt

noble apparel

5 objects ↗

hopssmokeleaf leaves

plant matter

2 objects ↗

prosthetic

14 objects ↗

steelbioferrite

raw resources

9 objects ↗

harpsichordpiano

recreation

2 objects ↗

granite blockslimestone blocksmarble blocks

stone blocks

6 objects ↗

limestone chunk

stone chunks

6 objects ↗

clothhyperweave

textiles

4 objects ↗

megasloth wool

wools

7 objects ↗

hay

foods

1 objects ↗

PURPOSE, PROGRESSION & TRADEOFFS

Useful across the game

Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.

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Source version, supported systems & project templates

1.6.4871 rev598 · native definitions 2026-08-17

Quantities come from native XML definitions, including inherited costs and ingredient filters. The extracted build is 1.6.4871 rev598, generated 2026-08-17 16:10:05 UTC. · Stuff alternatives use the real native material categories. Gold and silver require ten objects per stuff volume unit; fixed recipe volume counts are converted with the native ingredient getter.

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